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In my opinion it should be two separated enums, ItemDisplayContext and CustomizableItemDisplayContext. CustomizableItemDisplayContext excludes none and replaces ItemDisplayContext in the keys of block model display field.
Due to the fix of #1733, the
display
field in block model now also acceptsnone
as a key.However the transform of
none
cannot be customized in game.ItemDisplayContext.NONE
goes to thedefault
branch and yields a constant transform config.The text was updated successfully, but these errors were encountered: