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The KTX2 format natively supports array textures (and also mipmaps, texture compression, etc). Bevy should be capable of loading such files and natively representing them as an Image asset with multiple array layers.
This seems like a nice way of storing tileset assets. Better than a flat spritesheet atlas.
bevy_ecs_tilemap might want to support this.
It would have to detect when the Image asset is already an array texture, and skip the "atlas to array conversion" code, and use the array layers instead.
The text was updated successfully, but these errors were encountered:
The KTX2 format natively supports array textures (and also mipmaps, texture compression, etc). Bevy should be capable of loading such files and natively representing them as an Image asset with multiple array layers.
This seems like a nice way of storing tileset assets. Better than a flat spritesheet atlas.
bevy_ecs_tilemap
might want to support this.It would have to detect when the Image asset is already an array texture, and skip the "atlas to array conversion" code, and use the array layers instead.
The text was updated successfully, but these errors were encountered: