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Seems to be Starbound-related. Was told to update this anyway.
Used item that spawned specific mob using actiononreap.
Argument for mob given to stop it from doing damage upon death. (health regen at negative values for instant suicide)
Causes server to... quoting user, "yeah, so your trap had a run-away effect on the server... using up all ram and swap space".
Item in question.
Can be reproduced in single-player and the effect may be reproduced using other forms of spawning mobs.
Seems to be Starbound-related. Was told to update this anyway.
Used item that spawned specific mob using actiononreap.
Argument for mob given to stop it from doing damage upon death. (health regen at negative values for instant suicide)
Causes server to... quoting user, "yeah, so your trap had a run-away effect on the server... using up all ram and swap space".
Item in question.
Can be reproduced in single-player and the effect may be reproduced using other forms of spawning mobs.
brokentrap.zip
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