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They're quite large, and not needed for SteamKit itself (only few generic GC protos are needed).
At which point, it could just be automatically updated with a cron action.
If there's one dll (nuget package?) per game, consumers can only include what they actually need.
Currently steamkit.dll is 5.4mb, removing all game protos makes it 1.5mb
The text was updated successfully, but these errors were encountered:
If we split DLLs we should probably also have a NuGet package per game, at which point we may have to be a little more careful about bincompat.
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With an actually-working version of .NET trimming, the trimming solves the problem for apps that make use of trimming.
Unfortunately at the moment trimming breaks everything - #1057
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They're quite large, and not needed for SteamKit itself (only few generic GC protos are needed).
At which point, it could just be automatically updated with a cron action.
If there's one dll (nuget package?) per game, consumers can only include what they actually need.
Currently steamkit.dll is 5.4mb, removing all game protos makes it 1.5mb
The text was updated successfully, but these errors were encountered: