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Implement a rudimentary packet log in-game. #874

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Measurity opened this issue Jan 4, 2020 · 3 comments · Fixed by #1038
Closed

Implement a rudimentary packet log in-game. #874

Measurity opened this issue Jan 4, 2020 · 3 comments · Fixed by #1038
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Complexity: easy Suitable for contributors new to Nitrox

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@Measurity
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Measurity commented Jan 4, 2020

There’s a stub for this already in Nitrox but it has no implementation. Ideally it should show how many packets of X have been sent/received.

Getting started

  • PacketReceiver class for detecting what kind of packets are received.
  • MultiplayerSessionManager class for detecting what kind of packets are send.
  • NetworkDebugger class should be where a new gui is rendered displaying the types of packets sent/received.

Nice-to-have

  • Being able to view what a packet contained.
@Measurity Measurity added Complexity: easy Suitable for contributors new to Nitrox help wanted labels Jan 4, 2020
@j657
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j657 commented Jan 9, 2020

Cool

@ghost
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ghost commented Jan 14, 2020

I'll check that

@Measurity
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@iCleeem If you are working on this please join our discord and post it on the jr-alterra channel as well. Tell the moderators you're interested in helping out if you aren't jr-alterra yet.

@Measurity Measurity assigned ghost Jan 22, 2020
@ghost ghost removed their assignment Feb 8, 2020
@Measurity Measurity linked a pull request Apr 14, 2020 that will close this issue
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Labels
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@Measurity @j657 and others