-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMakefile.am
96 lines (89 loc) · 2.68 KB
/
Makefile.am
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
bin_PROGRAMS = numptyphysics
noinst_LIBRARIES = libbox2d.a
INCLUDES = -IBox2D/Include
desktopentry_DATA = data/numptyphysics.desktop
serviceentry_DATA = data/numptyphysics.service
icon_26x26_DATA = data/icon26/numptyphysics.png
#icon_40x40_DATA = data/icon40/numptyphysics.png
icon_64x64_DATA = data/icon64/numptyphysics.png
icon_scalable_DATA = data/icon64/numptyphysics.png
numptyphysics_SOURCES = \
Path.cpp \
Canvas.cpp \
Font.cpp \
Levels.cpp \
ZipFile.cpp \
Scene.cpp \
Game.cpp \
Script.cpp \
App.cpp \
Config.cpp \
Http.cpp \
Os.cpp \
Ui.cpp \
Dialogs.cpp \
Event.cpp \
Worker.cpp \
happyhttp.cpp \
zoomer.cpp \
OsHildon.cpp \
OsFreeDesktop.cpp \
OsWin32.cpp
numptyphysics_CPPFLAGS = -IXX $(SDL_CFLAGS) $(HILDON_CFLAGS)
numptyphysics_LDADD = libbox2d.a $(SDL_LIBS) $(HILDON_LIBS)
numptyphysics_DATA = \
data/C00_Title.npz \
data/C01_Tutorial.npz \
data/C10_Standard.npz \
data/C50_Gesualdi.npz \
data/L99_Gravity_Test.nph \
data/edit.png \
data/next.png \
data/paper.jpg \
data/pen.png \
data/tick.png \
data/blank.png \
data/share.png \
data/pause.png \
data/play.png \
data/reset.png \
data/forward.png \
data/help.png \
data/choose.png \
data/undo.png \
data/close.png \
data/record.png \
data/theend.png \
data/femkeklaver.ttf
libbox2d_a_SOURCES = \
Box2D/Source/Collision/b2Distance.cpp \
Box2D/Source/Collision/b2TimeOfImpact.cpp \
Box2D/Source/Collision/b2CollideCircle.cpp \
Box2D/Source/Collision/b2CollidePoly.cpp \
Box2D/Source/Collision/Shapes/b2PolygonShape.cpp \
Box2D/Source/Collision/Shapes/b2CircleShape.cpp \
Box2D/Source/Collision/Shapes/b2Shape.cpp \
Box2D/Source/Collision/b2PairManager.cpp \
Box2D/Source/Collision/b2Collision.cpp \
Box2D/Source/Collision/b2BroadPhase.cpp \
Box2D/Source/Dynamics/b2WorldCallbacks.cpp \
Box2D/Source/Dynamics/Joints/b2PrismaticJoint.cpp \
Box2D/Source/Dynamics/Joints/b2MouseJoint.cpp \
Box2D/Source/Dynamics/Joints/b2GearJoint.cpp \
Box2D/Source/Dynamics/Joints/b2Joint.cpp \
Box2D/Source/Dynamics/Joints/b2PulleyJoint.cpp \
Box2D/Source/Dynamics/Joints/b2DistanceJoint.cpp \
Box2D/Source/Dynamics/Joints/b2RevoluteJoint.cpp \
Box2D/Source/Dynamics/Contacts/b2CircleContact.cpp \
Box2D/Source/Dynamics/Contacts/b2PolyAndCircleContact.cpp \
Box2D/Source/Dynamics/Contacts/b2Contact.cpp \
Box2D/Source/Dynamics/Contacts/b2PolyContact.cpp \
Box2D/Source/Dynamics/Contacts/b2ContactSolver.cpp \
Box2D/Source/Dynamics/b2Island.cpp \
Box2D/Source/Dynamics/b2Body.cpp \
Box2D/Source/Dynamics/b2ContactManager.cpp \
Box2D/Source/Dynamics/b2World.cpp \
Box2D/Source/Common/b2BlockAllocator.cpp \
Box2D/Source/Common/b2StackAllocator.cpp \
Box2D/Source/Common/b2Settings.cpp \
Box2D/Source/Common/b2Math.cpp