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Originally posted by mariokirby1703 November 24, 2022
Is there a way to implement the Credits with GLE?
I tried placing a SceneChangeArea that takes you to that "Galaxy" but that resulted in a crash.
A way to activate some credits would be great. Would absolutely need a new controller BCSV.
Investigate the vanilla credits system
Come up with a flexible credits replacement
Allow pausing the credits
Finish programming
Perform Testing
The text was updated successfully, but these errors were encountered:
Discussed in #44
Originally posted by mariokirby1703 November 24, 2022
Is there a way to implement the Credits with GLE?
I tried placing a SceneChangeArea that takes you to that "Galaxy" but that resulted in a crash.
A way to activate some credits would be great. Would absolutely need a new controller BCSV.
The text was updated successfully, but these errors were encountered: