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Make GrandStar also be able to change colors #87
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From testing, it seems that all we'd need is a color register animation (BRK) instead of a texture swap animation (BTP). Though it's a lot harder to make accurate Grand Star colours that way (accurate in the sense that it matches the normal Power Star) but also easier to actually make new colours (even though you'd need to also add it to normal PowerStar before using it) Also currently the game crashes if you try to use a PowerStarColor with a Grand Star sooooo if this doesn't get implemented that should at least get fixed. |
GrandStar Colours are (finally) here!These work similarly to normal PowerStars, with one major difference: The colour comes from the TEV Registers and not a texture. There's 2 new animations: That is the only limitation of GrandStar Colours: You may only have one colour at a time. This is because of how GrandStar works differently than the normal PowerStar. The colour doesn't come from a texture in a GrandStar, so all you have to work with is a single TEV Register (and the Mat0 register, which is what the BPK is for). Now, this was done because I did not want to change the model file. However, if you want to try changing the material ( One final thing to note, is that the Bronze star colour is still the vanilla colour, and also the vanilla material. There have been no changes made to how the bronze colouring works, so the frame with an ID of 1 cannot be used. The stock GLE files for the grand star can be downloaded here. |
What do I have to do now? I recolored the Grand Star to be Black with White Eyes. How can I keep that when updating? |
Well, the eyes can remain unchanged from what you have, since the animations do not affect the eye material. As for the blackness, you have two options:
If you need an animation editor, there is one listed on Luma's Workshop. |
Currently in GLE, Grand Stars do NOT follow the same colouring code that normal PowerStars do. It would be good if they did, however due to the fact that Bronze Grand Stars caused the model to be made differently, it might be hard to actually implement this and still have it look good.
If this gets added, a new GrandStar file will be posted here.
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