Releases: SuperKael/Gadget-Core
GadgetCore v2.0.4.4 - Power Commands Edition
Added automatic word-wrapping to custom NPC dialog.
GadgetCore v2.0.4.3 - Power Commands Edition
Adds support for custom allegiances, and custom dialog.
GadgetCore v2.0.4.2 - Power Commands Edition
Adds a few more minor features and fixes a few more bugs with multiplayer, in preparation for release of the Dedicated Server Mod.
Includes an announcement in the console whenever a player joins or leaves a multiplayer game.
GadgetCore v2.0.4.1 - Power Commands Edition
Fixes a significant number of bugs, most of which to do with multiplayer. Many of these bugs were long-standing bugs that have only now been squashed with the help of the /reflect command added in the previous version. Additionally, adds a self-update utility. After installing this update, any future updates can be installed simply by pressing the "Update GadgetCore" button in the top-left corner of the Mod Browser.
GadgetCore v2.0.4.0 - Power Commands Edition
Big new release time! In addition to some nice new features for modders such as advanced recipe processors, this release brings a large number of new console commands to use. These include, but are not limited to, commands like /giveexp and /godmode, as well as more advanced commands like /execute (which lets you force other players to run commands) and /reflect (which is a debugging tool for modders).
GadgetCore v2.0.3.9 - Mod Browser Edition - Fixed Installer
This is the same version of GadgetCore as the primary v2.0.3.9 release, but with a bug in the installer itself fixed.
GadgetCore v2.0.3.9 - Mod Browser Edition
Fixes some issues with mod configuration.
GadgetCore v2.0.3.8 - Mod Browser Edition
Hotfixes a couple of issues in the previous version
GadgetCore v2.0.3.7 - Mod Browser Edition
Fixes quite a few bugs, tweaks the scaling on the Mod Menu, and adds the /githublogin command in order to bypass the Mod Browser GitHub rate limit.
GadgetCore v2.0.3.6 - Mod Browser Edition
Fixes a bug introduced in the previous version preventing custom entities and objects from being unloaded