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GLM changes cause compilation errors, this time on Windows #1754

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weluvgoatz opened this issue May 19, 2021 · 1 comment
Closed

GLM changes cause compilation errors, this time on Windows #1754

weluvgoatz opened this issue May 19, 2021 · 1 comment

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@weluvgoatz
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SuperTux version: Current master commit
System information: Windows 10

Expected behavior

GLM doesn't cause an error in my compilation of the game.

Actual behavior

It errors like this (I was running a similar command to the person who reported a similar issue earlier):

`CMake Error at C:/Users/[User]/vcpkg/scripts/buildsystems/vcpkg.cmake:454 (_add_executable):
Target "supertux2" links to target "glm::glm" but the target was not found.
Perhaps a find_package() call is missing for an IMPORTED target, or an
ALIAS target is missing?

Call Stack (most recent call first):
CMakeLists.txt:891 (add_executable)`

GLM is also reported as found an installed.

The only reason I am reporting this as a separate issue is because the changes of PR #1753 do not work when I use them, but that PR was made for a different operating system, so separate changes will likely be needed. If this issue becomes redundant or too similar to the other one feel free to close it.

@Grumbel
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Grumbel commented May 20, 2021

Fixed in 182dd5f

@Grumbel Grumbel closed this as completed May 20, 2021
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