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index.ts
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index.ts
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import { PresenceEvent, PresenceEvents, Room, SocketEvent } from '../../lib/socket';
import { TranscriptState } from '../../common/types/events.types';
import { ParticipantType, VideoParticipant } from '../../common/types/participant.types';
import { RealtimeStateTypes } from '../../common/types/realtime.types';
import { StoreType } from '../../common/types/stores.types';
import { Logger, Observer } from '../../common/utils';
import { useStore } from '../../common/utils/use-store';
import { DrawingData } from '../video-conference-manager/types';
import { RoomPropertiesEvents, VideoRoomProperties } from './type';
export class RoomStateService {
private room: Room;
private logger: Logger;
private myParticipant: Partial<VideoParticipant> = {};
private localRoomProperties: VideoRoomProperties = null;
private drawingData: DrawingData = null;
private enableSync: boolean;
private left: boolean;
private isSyncFrozen: boolean;
private state: RealtimeStateTypes = RealtimeStateTypes.DISCONNECTED;
private readonly MESSAGE_SIZE_LIMIT = 60000;
private useStore: typeof useStore = useStore.bind(this);
public kickParticipantObserver: Observer;
private started: boolean;
private drawingRoom: Room;
constructor(room: Room, drawingRoom: Room, logger: Logger) {
this.room = room;
this.drawingRoom = drawingRoom;
this.logger = logger;
this.kickParticipantObserver = new Observer({ logger: this.logger });
const { localParticipant, participants } = this.useStore(StoreType.GLOBAL);
localParticipant.subscribe((participant) => {
this.enableSync = participant.type !== ParticipantType.AUDIENCE;
this.myParticipant = {
...this.myParticipant,
...participant,
};
});
participants.subscribe();
this.join();
}
/**
* @function join
* @description subscribes to room events
* @returns {void}
*/
private join = (): void => {
this.room.presence.on(PresenceEvents.LEAVE, this.onParticipantLeave);
this.room.presence.on(PresenceEvents.JOINED_ROOM, this.onPresenceEnter);
if (!this.enableSync) return;
this.room.on(RoomPropertiesEvents.UPDATE, this.updateLocalRoomState);
this.drawingRoom.presence.on(PresenceEvents.UPDATE, this.updateDrawing);
};
/**
* @function updateMyProperties
* @param {Partial<VideoParticipant>} newProperties
* @description updates local participant properties
* @returns {void}
*/
public updateMyProperties = (newProperties?: Partial<VideoParticipant>): void => {
const properties = newProperties ?? ({} as VideoParticipant);
if (this.isMessageTooBig(properties) || this.left || !this.enableSync || this.isSyncFrozen) {
return;
}
if (properties.avatar === undefined) {
delete properties.avatar;
}
this.myParticipant = {
...this.myParticipant,
...properties,
};
this.room.presence.update(this.myParticipant);
this.logger.log('REALTIME', 'updating my properties', this.myParticipant);
};
/**
* @function isMessageTooBig
* @description calculates the size of a sync message and checks if it's bigger than limit
* @param {unknown} msg
* @param {number} limit
* @returns {boolean}
*/
private isMessageTooBig = (msg: unknown, limit: number = this.MESSAGE_SIZE_LIMIT): boolean => {
const messageString = JSON.stringify(msg);
const size = new TextEncoder().encode(messageString).length;
if (size > limit) {
this.logger.log('Message too long, the message limit size is 60kb.');
return true;
}
return false;
};
/**
* @function updateRoomProperties
* @param {VideoRoomProperties} properties
* @description updates room properties
* @returns {void}
*/
public updateRoomProperties = (properties: VideoRoomProperties): void => {
if (this.isMessageTooBig(properties) || this.isSyncFrozen || this.left) return;
const newProperties = {
...this.localRoomProperties,
...properties,
};
this.localRoomProperties = newProperties;
this.room.emit(RoomPropertiesEvents.UPDATE, newProperties);
};
/**
* @function updateDrawingProperties
* @param {DrawingData} data
* @description updates drawing properties
* @returns {void}
*/
private updateDrawingProperties = (data: DrawingData): void => {
if (this.isMessageTooBig(data) || this.isSyncFrozen || this.left) return;
this.drawingData = {
...this.drawingData,
...data,
};
this.drawingRoom.presence.update(this.drawingData);
};
/**
* @function setHost
* @param {string} participantId
* @description set a new host to the room
* @returns {void}
*/
public setHost = (participantId: string): void => {
this.updateRoomProperties({ hostClientId: participantId });
};
/**
* @function setKickParticipant
* @param {string} kickParticipantId
* @description set a participant to be kicked from the room
* @returns {void}
*/
public setKickParticipant = (kickParticipantId: string): Promise<void> => {
if (!kickParticipantId) return;
const { participants } = useStore(StoreType.GLOBAL);
const participant = participants.value[kickParticipantId];
this.updateRoomProperties({
// @ts-ignore
kickParticipant: participant,
});
};
/**
* @function setGridMode
* @param {boolean} isGridModeEnabled
* @description synchronizes the grid mode of the cameras in the room
* @returns {void}
*/
public setGridMode(isGridModeEnabled: boolean): void {
this.updateRoomProperties({ isGridModeEnabled });
}
/**
* @function setDrawing
* @param drawing {DrawingData} - drawing payload*
* @description synchronizes the drawing in the room
* @returns {void}
*/
public setDrawing(drawing: DrawingData): void {
this.updateDrawingProperties(drawing);
}
/**
* @function setTranscript
* @param state {TranscriptState}
* @description synchronizes the transcript state in the room
* @returns {void}
*/
public setTranscript(state: TranscriptState): void {
this.updateRoomProperties({ transcript: state });
}
/**
* @function initializeRoomProperties
* @description
Initializes the room properties,
including setting the host client ID and updating the participant list.
* @returns {Promise<void>}
*/
private initializeRoomProperties = (): void => {
const roomProperties: VideoRoomProperties = {
isGridModeEnabled: false,
hostClientId: null,
followParticipantId: null,
gather: false,
transcript: TranscriptState.TRANSCRIPT_STOP,
kickParticipant: null,
};
this.localRoomProperties = roomProperties;
this.updateRoomProperties(roomProperties);
};
/**
* @function onParticipantLeave
* @returns {void}
* @param presence
*/
private onParticipantLeave = (presence: PresenceEvent): void => {
if (presence.id === this.myParticipant.id) {
this.left = true;
}
const followedLeft = presence.id === this.localRoomProperties?.followParticipantId;
if (followedLeft) {
this.setFollowParticipant();
}
};
/**
* @function fetchRoomProperties
* @returns {VideoRoomProperties | null}
*/
private async fetchRoomProperties(): Promise<unknown | null> {
const presences: number = await new Promise<number>((resolve) => {
this.room.presence.get((presences) => {
if (!presences) resolve(0);
resolve(presences.length);
});
});
if (presences <= 1) return null;
const lastMessage: SocketEvent<unknown> = await new Promise((resolve, reject) => {
this.room.history((data) => {
if (!data) reject(data);
if (!data.events.length) resolve(null);
const lastMessage = data.events.pop();
resolve(lastMessage);
});
});
const oneHour = 1000 * 60 * 60;
const messageIsTooOld = lastMessage?.timestamp < Date.now() - oneHour;
if (!lastMessage?.data || messageIsTooOld) return null;
return lastMessage.data;
}
/**
* @function start
* @returns {Promise<void>}
*/
public start = async (): Promise<void> => {
if (this.started) return;
this.started = true;
if (!this.room['isJoined']) {
this.logger.log('room state service - not joined room yet');
setTimeout(() => {
this.logger.log('room state service - retrying');
this.start();
}, 2000);
}
this.localRoomProperties = await this.fetchRoomProperties();
if (!this.localRoomProperties) {
this.initializeRoomProperties();
} else {
this.updateLocalRoomState({ data: this.localRoomProperties });
}
this.publishStateUpdate(RealtimeStateTypes.CONNECTED);
this.logger.log('REALTIME', 'Joined realtime room');
};
/**
* @function publishStateUpdate
* @description saves the room locally and publishes it to the sdk
* @param {RealtimeStateTypes} state
* @returns
*/
private publishStateUpdate(state: RealtimeStateTypes): void {
if (this.state === state) return;
this.state = state;
this.logger.log(
'REALTIME',
`Realtime state did change. New state: ${RealtimeStateTypes[this.state]}`,
);
const { meetingState } = this.useStore(StoreType.VIDEO);
meetingState.publish(this.state);
}
/**
* @function onAblyPresenceEnter
* @description callback that receives the event that a participant has entered the room
* @returns {void}
*/
private onPresenceEnter = (): void => {
this.updateMyProperties();
};
/**
* @function setFollowParticipant
* @param {string} participantId
* @description add/change and sync a property in the room
* @returns {void}
*/
public setFollowParticipant(participantId?: string): void {
this.updateRoomProperties({ followParticipantId: participantId });
}
/**
* @function setGather
* @param {boolean} active
* @description sync to all participants to go to the host position
* @returns {void}
*/
public setGather(active: boolean): void {
this.updateRoomProperties({ gather: active });
}
/**
* @function updateLocalRoomState
* @description update room data
* @param {VideoRoomProperties} data
* @returns {void}
*/
private updateLocalRoomState = async ({ data }: { data: VideoRoomProperties }): Promise<void> => {
this.logger.log('REALTIME', 'Room update received', data);
this.localRoomProperties = Object.assign({}, this.localRoomProperties, data);
const { followParticipantId, gather, hostId, isGridModeEnabled, transcript } = this.useStore(
StoreType.VIDEO,
);
followParticipantId.publish(data.followParticipantId);
gather.publish(data.gather);
hostId.publish(data.hostClientId);
isGridModeEnabled.publish(data.isGridModeEnabled);
transcript.publish(data.transcript);
if (data.kickParticipant && data.kickParticipant.id === this.myParticipant.id) {
this.updateRoomProperties({ kickParticipant: null });
this.kickParticipantObserver.publish(this.myParticipant.id);
}
};
private updateDrawing = (event: PresenceEvent<DrawingData>): void => {
if (event.id === this.myParticipant.id) return;
const { drawing } = this.useStore(StoreType.VIDEO);
drawing.publish(event.data);
};
/**
* @function freezeSync
* @param {boolean} isFrozen
* @description Detaches and unsubscribes from channels to freeze synchronization with the room.
* @returns {void}
*/
public freezeSync = (isFrozen: boolean): void => {
this.isSyncFrozen = isFrozen;
if (isFrozen) {
this.destroy();
return;
}
this.join();
};
/**
* @function destroy
* @description stopsthe service
*/
public destroy() {
this.room.presence.off(PresenceEvents.LEAVE);
this.room.presence.off(PresenceEvents.JOINED_ROOM);
this.drawingRoom.presence.off(PresenceEvents.UPDATE);
this.room.off(RoomPropertiesEvents.UPDATE, this.updateLocalRoomState);
}
}