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survival_5th_dimension_center_ee_options.lua
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survival_5th_dimension_center_ee_options.lua
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options =
{
{
default = 9,
label = "Survival: Build Time",
help = "Length of initial building time.",
key = 'opt_Survival_BuildTime',
pref = 'opt_Survival_BuildTime',
values = {
{text = "0:00",help = "", key = 0, },
{text = "0:30",help = "", key = 30, },
{text = "1:00",help = "", key = 60, },
{text = "1:30",help = "", key = 90, },
{text = "2:00",help = "", key = 120, },
{text = "2:30",help = "", key = 150, },
{text = "3:00",help = "", key = 180, },
{text = "4:00",help = "", key = 240, },
{text = "5:00",help = "", key = 300, },
{text = "6:00",help = "", key = 360, },
{text = "7:00",help = "", key = 420, },
{text = "8:00",help = "", key = 480, },
{text = "9:00",help = "", key = 540, },
{text = "10:00",help = "", key = 600, },
},
},
{
default = 12,
label = "Survival: Difficulty",
help = "How many enemies attack each minute (per player).",
key = 'opt_Survival_EnemiesPerMinute',
pref = 'opt_Survival_EnemiesPerMinute',
values = {
{text = "4",help = "", key = 4, },
{text = "6",help = "", key = 6, },
{text = "8",help = "", key = 8, },
{text = "12",help = "", key = 12, },
{text = "16 (Easy)",help = "", key = 16, },
{text = "20",help = "", key = 20, },
{text = "22",help = "", key = 22, },
{text = "24",help = "", key = 24, },
{text = "26",help = "", key = 26, },
{text = "28",help = "", key = 28, },
{text = "30",help = "", key = 30, },
{text = "32 (challenging)",help = "", key = 32, },
{text = "34",help = "", key = 34, },
{text = "36",help = "", key = 36, },
{text = "40",help = "", key = 40, },
{text = "42",help = "", key = 42, },
{text = "48",help = "", key = 48, },
{text = "56",help = "", key = 56, },
{text = "64",help = "", key = 64, },
{text = "72",help = "", key = 72, },
{text = "80 (Insanity)",help = "", key = 80, },
{text = "96",help = "", key = 96, },
{text = "128",help = "", key = 128, },
{text = "Over 9000",help = "", key = 9001, },
},
},
{
default = 1,
label = "Survival: Wave Frequency",
help = "How long between waves.",
key = 'opt_Survival_WaveFrequency',
pref = 'opt_Survival_WaveFrequency',
values = {
{text = "Streaming",help = "", key = 10, },
{text = "1:00 - Fast Waves",help = "", key = 60, },
{text = "2:00 - Normal Waves",help = "", key = 120, },
{text = "3:00 - Huge Waves",help = "", key = 180, },
{text = "4:00 - Epic Waves",help = "", key = 240, },
},
},
{
default = 6,
label = "Survival: Objective Health",
help = "Health of the defence objective (the building in the center of the map)",
key = 'opt_CenterObjectiveHealth',
pref = 'opt_CenterObjectiveHealth',
values = {
{ text = "Do not sneeze", help = "1 HP", key = 1, },
{ text = "Do not sneeze too hard", help = "100 HP", key = 100, },
{ text = "1000 HP", help = "Can sneeze once", key = 1000, },
{ text = "2000 HP", help = "Can sneeze twice", key = 2000, },
{ text = "4000 HP", help = "Can sneeze a bunch of times", key = 4000, },
{ text = "5000 HP", help = "Classical HP with 4 players", key = 5000, },
{ text = "6000 HP", help = "A little extra", key = 6000, },
{ text = "7500 HP", help = "A little more extra", key = 7500, },
{ text = "10000 HP", help = "Over 9000", key = 10000, },
{ text = "25000 HP", help = "XXXL", key = 25000, },
{ text = "100000 HP", help = "Bitcoins 2020 price", key = 100000, },
{ text = "1000000 HP", help = "Bitcoins 2021 price", key = 1000000, },
}
},
{
default = 7,
label = "Survival: Objective Regen",
help = "Regeneration rate of the defence objective (the building in the center of the map)",
key = 'opt_CenterObjectiveRegen',
pref = 'opt_CenterObjectiveRegen',
values = {
{ text = "None", help = "No regeneration", key = 0, },
{ text = "2 hp/s", help = "", key = 2, },
{ text = "5 hp/s", help = "", key = 5, },
{ text = "10 hp/s", help = "", key = 10, },
{ text = "15 hp/s", help = "", key = 15, },
{ text = "20 hp/s", help = "", key = 20, },
{ text = "25 hp/s", help = "", key = 25, },
{ text = "30 hp/s", help = "", key = 30, },
{ text = "35 hp/s", help = "", key = 35, },
{ text = "50 hp/s", help = "", key = 50, },
{ text = "75 hp/s", help = "", key = 75, },
{ text = "100 hp/s", help = "", key = 100, },
{ text = "150 hp/s", help = "", key = 150, },
{ text = "1000 hp/s", help = "", key = 1000, },
}
},
{
default = 7,
label = "Survival: Objective Vision",
help = "How much vision the defence objective should give",
key = 'opt_CenterObjectiveVision',
pref = 'opt_CenterObjectiveVision',
values = {
{ text = "Disabled", help = "No extra vision granted", key = 0, },
{ text = "See your own base. Very useful!", help = "100", key = 100, },
{ text = "Till the gaps", help = "150", key = 150, },
{ text = "A bit in front of the defences", help = "200", key = 200, },
{ text = "See about half the lanes", help = "250", key = 250, },
{ text = "Only the corners are dark", help = "300", key = 300, },
{ text = "The whole map", help = "350", key = 350, },
}
},
{
default = 3,
label = "Survival: Energy bonus",
help = "Each player get this amount of bonus power",
key = 'opt_CenterBonusEnergy',
pref = 'opt_CenterBonusEnergy',
values = {
{ text = "Disabled", help = "No extra energy", key = 0, },
{ text = "50", help = "Each player gets 50 extra energy income (via overflow)", key = 50, },
{ text = "100", help = "Each player gets 100 extra energy income (via overflow)", key = 100, },
{ text = "200", help = "Each player gets 200 extra energy income (via overflow)", key = 200, },
{ text = "500", help = "Each player gets 5000 extra energy income (via overflow)", key = 500, },
{ text = "1000", help = "Each player gets 1000 extra energy income (via overflow)", key = 1000, },
}
},
{
default = 1,
label = "Survival: Auto Reclaim",
help = "If enabled, when you kill a survival unit it will not leave a wreck, and you will get a fraction of its mass and energy cost",
key = 'opt_CenterAutoReclaim',
pref = 'opt_CenterAutoReclaim',
values = {
{ text = "Disabled (Wreckages On)", help = "Disabled", key = 0, },
{ text = "10 percent", help = "10 percent", key = 10, },
{ text = "15 percent", help = "15 percent", key = 15, },
{ text = "20 percent", help = "20 percent", key = 20, },
{ text = "30 percent", help = "30 percent", key = 30, },
{ text = "40 percent", help = "40 percent", key = 40, },
{ text = "50 percent", help = "50 percent", key = 50, },
{ text = "75 percent", help = "75 percent", key = 75, },
{ text = "100 percent", help = "100 percent", key = 100, },
{ text = "200 percent", help = "200 percent", key = 200, },
{ text = "over 9000 percent", help = "You know you want it", key = 9001, },
},
},
{
default = 1,
label = "Survival: All Factions",
help = "When enabled, each player get extra engineers or ACUs",
key = 'opt_CenterAllFactions',
pref = 'opt_CenterAllFactions',
values = {
{ text = "Disabled", help = "No extra units", key = 0, },
{ text = "Enabled - engineers", help = "Each player gets 3 extra T1 engies", key = 1, },
{ text = "Enabled - ACUs", help = "Each player gets 3 extra ACUs", key = 2, },
}
}
};