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block.cpp
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block.cpp
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#include <iostream>
#include <vector>
#include <cstdlib>
#include "constants.h"
#include "probability.h"
#include "structs.h"
#include "items.h"
#include "spells.h"
#include "inventory.h"
#include "market.h"
#include "living.h"
#include "block.h"
using namespace std;
block::block() {
accessible = true;
}
void block::print() {
}
vector<Hero*> block::getHeros()const{
vector<Hero*> k;
return k;
}
bool block::is_accessible()const {
return accessible;
}
void block::placeHero(Hero *h) {
}
void block::exitHero(Hero *h) {
}
int block::entry() {
return -100;
}
bool block::encounter(){
return false;
}
Market * block::getMarket()const{
return nullptr;
}
common_block::common_block():percent(100), block() {
}
bool common_block::encounter(){
return percent.chance();
}
vector<Hero*> common_block::getHeros()const{
return hero;
}
void common_block::placeHero(Hero *h) {
hero.push_back(h);
}
void common_block::exitHero(Hero *h) {
auto it = hero.begin(); //iterator pointing at the start
while ((*it) != h) { //while the hero is not the one we want to exit
it++; //go to the next iterator
}
hero.erase(it); // erase the hero from the vector
}
void common_block::print() {
if (hero.size()>0) {
int i;
for (i = 0; i < hero.size(); i++) {
cout << hero[i]->getHeroID() << " ";
}
if (i == 1) {
cout << " ";
}
else if (i == 2) {
cout << " ";
}
else if (i == 3) {
cout << " ";
}
}
else {
cout << "+ ";
}
}
int common_block::entry(){
return 1;
}
market_block::market_block():block() {
market = new Market;
market->createMarket();
}
int market_block::entry(){
return 2;
}
Market * market_block::getMarket()const{
return market;
}
vector<Hero*> market_block::getHeros()const{
return hero;
}
void market_block::placeHero(Hero *h) {
hero.push_back(h);
}
void market_block::exitHero(Hero *h) {
auto it = hero.begin();
while ((*it) != h) {
it++;
}
hero.erase(it);
}
void market_block::print() {
if (hero.size() > 0) {
int i;
for (i = 0; i < hero.size(); i++) {
cout << hero[i]->getHeroID() << " ";
}
if (i == 1) {
cout << "M ";
}
else if (i == 2) {
cout << "M ";
}
else if (i == 3) {
cout << "M ";
}
}
else {
cout << "M ";
}
}
market_block::~market_block(){
delete market;
}
nonAccesible::nonAccesible() :block() {
accessible = false;
}
void nonAccesible::print() {
cout << "x ";
}