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ShaderContentParser.ts
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import { SymbolTableStack } from "../common/BaseSymbolTable";
import { BaseToken } from "../common/BaseToken";
import { EKeyword, ETokenType } from "../common";
import { ShaderPosition } from "../common";
import { KeywordMap } from "./KeywordMap";
import Scanner from "./Scanner";
import SymbolTable, { ISymbol } from "./SymbolTable";
import {
RenderStateDataKey,
Color,
RenderQueueType,
CompareFunction,
StencilOperation,
BlendOperation,
BlendFactor,
CullMode,
Logger
} from "@galacean/engine";
import {
IStatement,
IShaderContent,
ISubShaderContent,
IShaderPassContent,
IRenderStates
} from "@galacean/engine-design";
import { GSErrorName } from "../GSError";
// #if _VERBOSE
import { GSError } from "../GSError";
// #endif
import { ShaderLabUtils } from "../ShaderLabUtils";
const EngineType = [
EKeyword.GS_RenderQueueType,
EKeyword.GS_BlendFactor,
EKeyword.GS_BlendOperation,
EKeyword.GS_Bool,
EKeyword.GS_Number,
EKeyword.GS_Color,
EKeyword.GS_CompareFunction,
EKeyword.GS_StencilOperation,
EKeyword.GS_CullMode
];
const RenderStateType = [
EKeyword.GS_BlendState,
EKeyword.GS_DepthState,
EKeyword.GS_RasterState,
EKeyword.GS_StencilState
];
/**
* @internal
*/
export class ShaderContentParser {
static _engineType = { RenderQueueType, CompareFunction, StencilOperation, BlendOperation, BlendFactor, CullMode };
static _errors: GSError[] = [];
private static _isRenderStateDeclarator(token: BaseToken) {
return RenderStateType.includes(token.type);
}
private static _isEngineType(token: BaseToken) {
return EngineType.includes(token.type);
}
private static _symbolTable: SymbolTableStack<ISymbol, SymbolTable> = new SymbolTableStack();
static reset() {
this._errors.length = 0;
this._symbolTable.clear();
this._newScope();
}
static parse(source: string): IShaderContent {
const start = performance.now();
const scanner = new Scanner(source, KeywordMap);
const ret = {
subShaders: [],
globalContents: [],
renderStates: { constantMap: {}, variableMap: {} }
} as IShaderContent;
scanner.scanText("Shader");
ret.name = scanner.scanPairedText('"', '"');
scanner.scanText("{");
scanner.skipCommentsAndSpace();
this._parseShaderStatements(ret, scanner);
const shaderGlobalStatements = ret.globalContents;
const shaderRenderStates = ret.renderStates;
for (let i = 0; i < ret.subShaders.length; i++) {
const subShader = ret.subShaders[i];
const curSubShaderGlobalStatements = shaderGlobalStatements.concat(subShader.globalContents);
const constMap = { ...shaderRenderStates.constantMap, ...subShader.renderStates.constantMap };
const variableMap = { ...shaderRenderStates.variableMap, ...subShader.renderStates.variableMap };
for (let i = 0; i < subShader.passes.length; i++) {
const pass = subShader.passes[i];
Object.assign(pass.renderStates.constantMap, constMap);
Object.assign(pass.renderStates.variableMap, variableMap);
if (pass.isUsePass) continue;
// @ts-ignore
const passGlobalStatements = curSubShaderGlobalStatements.concat(pass.globalContents);
pass.contents = passGlobalStatements.map((item) => item.content).join("\n");
}
}
Logger.info(`[content compilation] cost time ${performance.now() - start}ms`);
return ret;
}
private static _parseShaderStatements(ret: IShaderContent, scanner: Scanner) {
let braceLevel = 1;
let start = scanner.getCurPosition();
while (true) {
const word = scanner.scanToken();
switch (word.type) {
case EKeyword.GS_SubShader:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
const subShader = this._parseSubShader(scanner);
ret.subShaders.push(subShader);
start = scanner.getCurPosition();
break;
case EKeyword.GS_EditorProperties:
case EKeyword.GS_EditorMacros:
case EKeyword.GS_Editor:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
scanner.scanPairedText("{", "}", true);
start = scanner.getCurPosition();
break;
case EKeyword.GS_RenderQueueType:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseRenderQueueAssignment(ret, scanner);
start = scanner.getCurPosition();
break;
case ETokenType.NOT_WORD:
if (word.lexeme === "{") braceLevel += 1;
else if (word.lexeme === "}") {
braceLevel -= 1;
if (braceLevel === 0) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._symbolTable.dropScope();
return;
}
}
default:
if (ShaderContentParser._isRenderStateDeclarator(word)) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseRenderStateDeclarationOrAssignment(ret, word, scanner);
start = scanner.getCurPosition();
break;
} else if (ShaderContentParser._isEngineType(word)) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseVariableDeclaration(word.type, scanner);
start = scanner.getCurPosition();
break;
}
}
}
}
private static _parseRenderStateDeclarationOrAssignment(
ret: { renderStates: IRenderStates },
stateToken: BaseToken,
scanner: Scanner
) {
const ident = scanner.scanToken();
let isDeclaration: boolean;
if (ident.type === ETokenType.ID) {
isDeclaration = true;
scanner.scanText("{");
} else if (ident.lexeme === "{") {
isDeclaration = false;
} else if (ident.lexeme === "=") {
const variable = scanner.scanToken();
scanner.scanText(";");
const sm = this._symbolTable.lookup({ type: stateToken.type, ident: variable.lexeme });
if (!sm?.value) {
const error = ShaderLabUtils.createGSError(
`Invalid "${stateToken.lexeme}" variable: ${variable.lexeme}`,
GSErrorName.CompilationError,
scanner.source,
variable.location
);
// #if _VERBOSE
this._errors.push(error);
return;
// #endif
}
const renderState = sm.value as IRenderStates;
Object.assign(ret.renderStates.constantMap, renderState.constantMap);
Object.assign(ret.renderStates.variableMap, renderState.variableMap);
return;
}
const renderState = this._parseRenderStatePropList(stateToken.lexeme, scanner);
if (isDeclaration) {
this._symbolTable.insert({ ident: ident.lexeme, type: stateToken.type, value: renderState });
} else {
Object.assign(ret.renderStates.constantMap, renderState.constantMap);
Object.assign(ret.renderStates.variableMap, renderState.variableMap);
}
}
private static _parseVariableDeclaration(type: number, scanner: Scanner) {
const token = scanner.scanToken();
scanner.scanText(";");
this._symbolTable.insert({ type: token.type, ident: token.lexeme });
}
private static _newScope() {
const symbolTable = new SymbolTable();
this._symbolTable.newScope(symbolTable);
}
private static _parseRenderStatePropList(state: string, scanner: Scanner): IRenderStates {
const ret: IRenderStates = { constantMap: {}, variableMap: {} };
while (scanner.getCurChar() !== "}") {
this._parseRenderStatePropItem(ret, state, scanner);
scanner.skipCommentsAndSpace();
}
scanner._advance();
return ret;
}
private static _parseRenderStatePropItem(ret: IRenderStates, state: string, scanner: Scanner) {
let renderStateProp = scanner.scanToken().lexeme;
const op = scanner.scanToken();
if (state === "BlendState" && renderStateProp !== "BlendColor" && renderStateProp !== "AlphaToCoverage") {
let idx = 0;
if (op.lexeme === "[") {
idx = scanner.scanNumber();
scanner.scanText("]");
scanner.scanText("=");
} else if (op.lexeme !== "=") {
const error = ShaderLabUtils.createGSError(
`Invalid syntax, expect character '=', but got ${op.lexeme}`,
GSErrorName.CompilationError,
scanner.source,
scanner.getCurPosition()
);
// #if _VERBOSE
this._errors.push(error);
scanner.scanToCharacter(";");
return;
// #endif
}
renderStateProp += idx;
}
renderStateProp = state + renderStateProp;
const renderStateElementKey = RenderStateDataKey[renderStateProp];
if (renderStateElementKey == undefined) {
const error = ShaderLabUtils.createGSError(
`Invalid render state element ${renderStateProp}`,
GSErrorName.CompilationError,
scanner.source,
scanner.getCurPosition()
);
// #if _VERBOSE
this._errors.push(error);
scanner.scanToCharacter(";");
return;
// #endif
}
scanner.skipCommentsAndSpace();
let value: any;
if (/[0-9.]/.test(scanner.getCurChar())) {
value = scanner.scanNumber();
} else {
const token = scanner.scanToken();
if (token.type === EKeyword.TRUE) value = true;
else if (token.type === EKeyword.FALSE) value = false;
else if (token.type === EKeyword.GS_Color) {
scanner.scanText("(");
const args: number[] = [];
while (true) {
args.push(scanner.scanNumber());
scanner.skipCommentsAndSpace();
const peek = scanner.peek(1);
if (peek === ")") {
scanner._advance();
break;
}
scanner.scanText(",");
}
value = new Color(...args);
} else if (scanner.getCurChar() === ".") {
scanner._advance();
const engineTypeProp = scanner.scanToken();
value = ShaderContentParser._engineType[token.lexeme]?.[engineTypeProp.lexeme];
if (value == undefined) {
const error = ShaderLabUtils.createGSError(
`Invalid engine constant: ${token.lexeme}.${engineTypeProp.lexeme}`,
GSErrorName.CompilationError,
scanner.source,
engineTypeProp.location
);
// #if _VERBOSE
this._errors.push(error);
scanner.scanToCharacter(";");
return;
// #endif
}
} else {
value = token.lexeme;
}
}
scanner.scanText(";");
if (typeof value === "string") {
ret.variableMap[renderStateElementKey] = value;
} else {
ret.constantMap[renderStateElementKey] = value;
}
}
private static _parseRenderQueueAssignment(ret: { renderStates: IRenderStates }, scanner: Scanner) {
scanner.scanText("=");
const word = scanner.scanToken();
scanner.scanText(";");
const value = ShaderContentParser._engineType.RenderQueueType[word.lexeme];
const key = RenderStateDataKey.RenderQueueType;
if (value == undefined) {
ret.renderStates.variableMap[key] = word.lexeme;
} else {
ret.renderStates.constantMap[key] = value;
}
}
private static _addGlobalStatement(
ret: { globalContents: IStatement[] },
scanner: Scanner,
start: ShaderPosition,
offset: number
) {
if (scanner.current > start.index + offset) {
ret.globalContents.push({
range: { start, end: { ...scanner.getCurPosition(), index: scanner.current - offset - 1 } },
content: scanner.source.substring(start.index, scanner.current - offset - 1)
});
}
}
private static _parseSubShader(scanner: Scanner): ISubShaderContent {
this._newScope();
const ret = {
passes: [],
globalContents: [],
renderStates: { constantMap: {}, variableMap: {} },
tags: {}
} as ISubShaderContent;
let braceLevel = 1;
ret.name = scanner.scanPairedText('"', '"');
scanner.scanText("{");
scanner.skipCommentsAndSpace();
let start = scanner.getCurPosition();
while (true) {
const word = scanner.scanToken();
switch (word.type) {
case EKeyword.GS_Pass:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
const pass = this._parsePass(scanner);
ret.passes.push(pass);
start = scanner.getCurPosition();
break;
case EKeyword.GS_RenderQueueType:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseRenderQueueAssignment(ret, scanner);
start = scanner.getCurPosition();
break;
case EKeyword.GS_UsePass:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
const name = scanner.scanPairedText('"', '"');
// @ts-ignore
ret.passes.push({ name, isUsePass: true, renderStates: { constantMap: {}, variableMap: {} }, tags: {} });
start = scanner.getCurPosition();
break;
case EKeyword.GS_Tags:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseTags(ret, scanner);
start = scanner.getCurPosition();
break;
case ETokenType.NOT_WORD:
if (word.lexeme === "{") braceLevel += 1;
else if (word.lexeme === "}") {
braceLevel -= 1;
if (braceLevel === 0) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._symbolTable.dropScope();
return ret;
}
}
default:
if (ShaderContentParser._isRenderStateDeclarator(word)) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseRenderStateDeclarationOrAssignment(ret, word, scanner);
start = scanner.getCurPosition();
break;
} else if (ShaderContentParser._isEngineType(word)) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseVariableDeclaration(word.type, scanner);
start = scanner.getCurPosition();
break;
}
}
}
}
private static _parseTags(ret: { tags?: Record<string, number | string | boolean> }, scanner: Scanner) {
scanner.scanText("{");
while (true) {
const ident = scanner.scanToken();
scanner.scanText("=");
const value = scanner.scanPairedText('"', '"');
scanner.skipCommentsAndSpace();
ret.tags[ident.lexeme] = value;
if (scanner.peek(1) === "}") {
scanner._advance();
return;
}
scanner.scanText(",");
}
}
private static _parsePass(scanner: Scanner): IShaderPassContent {
this._newScope();
const ret = {
globalContents: [],
renderStates: { constantMap: {}, variableMap: {} },
tags: {}
} as IShaderPassContent & {
globalContents: IStatement[];
};
ret.name = scanner.scanPairedText('"', '"');
scanner.scanText("{");
let braceLevel = 1;
scanner.skipCommentsAndSpace();
let start = scanner.getCurPosition();
while (true) {
const word = scanner.scanToken();
switch (word.type) {
case EKeyword.GS_RenderQueueType:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseRenderQueueAssignment(ret, scanner);
start = scanner.getCurPosition();
break;
case EKeyword.GS_Tags:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseTags(ret, scanner);
start = scanner.getCurPosition();
break;
case EKeyword.GS_VertexShader:
case EKeyword.GS_FragmentShader:
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
scanner.scanText("=");
const entry = scanner.scanToken();
if (ret[word.lexeme]) {
const error = ShaderLabUtils.createGSError(
"reassign main entry",
GSErrorName.CompilationError,
scanner.source,
scanner.getCurPosition()
);
// #if _VERBOSE
Logger.error(error.toString());
throw error;
// #endif
}
const key = word.type === EKeyword.GS_VertexShader ? "vertexEntry" : "fragmentEntry";
ret[key] = entry.lexeme;
scanner.scanText(";");
start = scanner.getCurPosition();
break;
case ETokenType.NOT_WORD:
if (word.lexeme === "{") braceLevel += 1;
else if (word.lexeme === "}") {
braceLevel -= 1;
if (braceLevel === 0) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._symbolTable.dropScope();
return ret;
}
}
default:
if (ShaderContentParser._isRenderStateDeclarator(word)) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseRenderStateDeclarationOrAssignment(ret, word, scanner);
start = scanner.getCurPosition();
break;
} else if (ShaderContentParser._isEngineType(word)) {
this._addGlobalStatement(ret, scanner, start, word.lexeme.length);
this._parseVariableDeclaration(word.type, scanner);
start = scanner.getCurPosition();
break;
}
}
}
}
}