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ProfileInterface.h
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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef PROFILEINTERFACE_H
#define PROFILEINTERFACE_H
#include "SnapmaticPicture.h"
#include "SnapmaticWidget.h"
#include "ProfileDatabase.h"
#include "DatabaseThread.h"
#include "SavegameWidget.h"
#include "ProfileLoader.h"
#include "ProfileWidget.h"
#include "ExportThread.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include "pcg_basic.h"
#include <QProgressDialog>
#include <QSpacerItem>
#include <QDateTime>
#include <QWidget>
#include <QList>
#include <QMap>
namespace Ui {
class ProfileInterface;
}
enum class MassTool : int { Qualify = 0, Players = 1, Crew = 2, Title = 3 };
class ProfileInterface : public QWidget
{
Q_OBJECT
public:
explicit ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
void setProfileFolder(QString folder, QString profile);
void settingsApplied(int contentMode, bool languageChanged);
void setupProfileInterface();
void massTool(MassTool tool);
void disableSelected();
void enableSelected();
int selectedWidgets();
void retranslateUi();
~ProfileInterface();
public slots:
void contextMenuTriggeredPIC(QContextMenuEvent* ev);
void contextMenuTriggeredSGD(QContextMenuEvent* ev);
void hoverProfileWidgetCheck();
void selectAllWidgets();
void deselectAllWidgets();
void exportSelected();
void deleteSelected();
void updatePalette();
void importFiles();
private slots:
void on_cmdCloseProfile_clicked();
void on_cmdImport_clicked();
void pictureLoaded_event(SnapmaticPicture *picture);
void pictureFixed_event(SnapmaticPicture *picture);
void savegameLoaded_event(SavegameData *savegame, QString savegamePath);
void loadingProgress(int value, int maximum);
void pictureDeleted_event();
void savegameDeleted_event();
void profileLoaded_p();
void profileWidgetSelected();
void profileWidgetDeselected();
void dialogNextPictureRequested(QWidget *dialog);
void dialogPreviousPictureRequested(QWidget *dialog);
void on_saProfileContent_dropped(const QMimeData *mimeData);
protected:
bool eventFilter(QObject *watched, QEvent *event);
private:
ProfileDatabase *profileDB;
CrewDatabase *crewDB;
DatabaseThread *threadDB;
Ui::ProfileInterface *ui;
ProfileLoader *profileLoader;
ProfileWidget *previousWidget;
QList<SavegameData*> savegames;
QList<SnapmaticPicture*> pictures;
QMap<ProfileWidget*,QString> widgets;
QSpacerItem *saSpacerItem;
QStringList fixedPictures;
QString enabledPicStr;
QString profileFolder;
QString profileName;
QString loadingStr;
QString language;
pcg32_random_t rng;
bool contextMenuOpened;
bool isProfileLoaded;
int selectedWidgts;
int contentMode;
bool isSupportedImageFile(QString selectedFileName);
bool importFile(QString selectedFile, QDateTime importDateTime, bool notMultiple);
bool importUrls(const QMimeData *mimeData);
bool importRemote(QUrl remoteUrl);
bool importImage(QImage *snapmaticImage, QDateTime importDateTime);
bool importFilesProgress(QStringList selectedFiles);
bool importSnapmaticPicture(SnapmaticPicture *picture, bool warn = true);
bool importSavegameData(SavegameData *savegame, QString sgdPath, bool warn = true);
void pictureLoaded(SnapmaticPicture *picture, bool inserted);
void savegameLoaded(SavegameData *savegame, QString savegamePath, bool inserted);
void savegameDeleted(SavegameWidget *sgdWidget, bool isRemoteEmited = false);
void pictureDeleted(SnapmaticWidget *picWidget, bool isRemoteEmited = false);
void insertSnapmaticIPI(QWidget *widget);
void insertSavegameIPI(QWidget *widget);
void sortingProfileInterface();
int getRandomUid();
signals:
void profileLoaded();
void profileClosed();
};
#endif // PROFILEINTERFACE_H