Releases: Symstract/modifier_list
Modifier List 1.6
1.6 - 20.7.2020
New Features and changes
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There's a new Modifier Extras popover next to the batch operators. It currently contains only three operators. More on them below.
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Managing favourite modifiers has been greatly improved. They can now be
- reordered manually
- sorted alphabetically
- selected from an enum menu which shows all modifiers (so you have a good overview which ones you have in already favourites and which one you don't) and has a setting to sort them automatically when you add or remove one
- configured from a popup which can be accessed from the new Modifier Extras menu, so you don't need to open the preferences anymore for that.
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There's two new operators for synchronizing one or all modifiers on instances in the new Modifier Extras menu. (Note: custom bevel profiles don't get synchronized currently.)
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Apply All Modifiers operator works now with instances as well, based on the active object. It shows a popup like the Apply Modifier operator does.
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Apply All Modifiers and Remove All Modifiers operators now operate on the active object too, not only on the selected objects. Previously it was annoying that if the active object was not selected, the operators wouldn't work for it.
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Gizmo object can now be added for curves (also for selected points), fonts, lattices and surfaces as well, not just for meshes
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You can now apply all but the hidden modifiers if you hold Shift when using the Apply All Modifiers operator. The behaviour is reversed when the Disallow Applying Hidden Modifiers setting is on.
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Sidebar panels' category can now be customized in the preferences
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Moving a modifier up and down now uses two different operators, previously it was done by a same operator. So if you had added shortcuts, they need to be re-added.
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Some UI polishing has been done, mainly greying out buttons when they can't be used and adding "sub-panels" for preferences
For Blender 2.90 only
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Bevel modifier layout has been improved. The setting are now ordered based on which of them are used the most and which of them fit together.
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Point Clouds are now supported (experimental feature)
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Added support for the new Save As Shape Key operator
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Ocean modifier layout has been updated to include the new spray map settings
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Simulate category has been renamed to Physics
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Inserting a modifier after the active one might be faster now. Probably no noticable difference in most cases in practice though.
Fixes
- Fixed applying modifiers broken in Blender 2.90
- Fixed error when the Keep Sidebar Visible setting was on and there was no active object
- Fixed error when deleting a gizmo using the popup
- Fixed error in the console when selecting a lattice gizmo using the popup
- Fixed curve modifiers shown in lattice modifier search
- Fixed the properties context change button missing for Fluid modifier in Blender 2.82 and later
- Fixed Copy button showing for Fluid modifier in Blender 2.82 and later
- Fixed the properties context change button missing for Soft Body modifier for other than meshes
Modifier List 1.5.6
1.5.6 - 26.6.2020
Updates for latest 2.90:
- Fixed Bevel custom profile, the checkbox changed to an enum
- Fixed Bevel Width property name for Absolute method
I'll make some layout changes to Bevel to improve it in the future.
Modifier List 1.5.5
1.5.5 - 7.6.2020
- Added support for Blender 2.90 after the new modifier panels
- A button for resetting the active modifier index is shown now if it gets out of range. That can happen e.g. if the last modifier is a physics modifier, it's active and you remove it from within the physics panel.
Note: currently there's one issue with the new modifier panels: if the active object has modifiers and you then activate Modifier List, the regular panels don't disappear from the UI. It can also lead to a crash. So if you see the regular panels there, restart Blender. I've reported the bug and it will be fixed as soon as possible.
E: The bug has been fixed.
Modifier List 1.5.4
1.5.4 - 2.5.2020
- Added support for linked objects and library overrides. Because of this, the minimum Blender version required is now 2.81.
- All modifier layouts now update automatically (until they will move from Python to C in Blender, which is happening quite soon probably)
- Fixed applying modifiers in edit mode not being possible in 2.83 and 2.90
Modifier List 1.5.3
1.5.3 - 21.4.2020
- Fixed "Surface" modifier appearing in modifier search and menu. It's not meant to be seen by users.
Modifier List 1.5.2
1.5.2 - 13.4.2020
Blender 2.83 and earlier
- Multires: don't show the sculpt level setting. Sculpting on other levels than the highest has been disabled in vanilla Blender since 2.81... I will release another patch once support for it has been added.
Blender 2.83
- Updated layouts for the following modifiers so they are in synch with the latest Blender:
- Corrective Smooth
- Explode
- Hook
- Laplacian Deform
- Multires
- Ocean
- Surface Deform
Modifier List 1.5.1
1.5.1 - 16.12.2019
- Fixed wrong modifier menu columns in Blender 2.82 due to the new Weld modifier
Modifier List 1.5
1.5 - 11.12.2019
- Ability to apply modifiers even if the object's data is used by multiple objects. In this case, a popup with two options is shown: "Apply To Active Object Only (Break Link)" and "Apply To All Objects"
- Extra settings/operators for boolean objects inside Boolean layout: visibility toggle, display type, shade smooth / shade flat and select
- Ability to move a modifier to top/bottom by holding shift when pressing "Move Modifier"
- "Reset Transform" operator inside the gizmo settings menu
- Ability to directly add a gizmo at world center by holding Shift + Alt when adding a modifier or just Alt if adding the gizmo separately
- Setting to keep Sidebar tab always visible
- Setting to disallow applying hidden modifiers, which affects both "Apply Modifier" and "Apply All Modifiers"
- "Apply on Spline" option for curve modifiers, which was missing, is now there
- Deleting objects that are not actual gizmo objects (empties with "_Gizmo" in their name) is now prevented
- "Move up" and "Move Down" operators have been combined, so if someone had added shortcuts for them, they need to be added again
- Operators don't show unnecessary "Adjust Last Operation" panel any more
- "Show In Edit Mode" is not shown for Boolean any more (it doesn't work for it)
- Fix for ResourceWarning related to loading icons on register in console
Modifier List 1.4.2
1.4.2 - 5.9.2019
- Removed the offset from lattices. It was there so the lattice wouldn't overlap the mesh, but it didn't allow precise snapping. Now it does.
Modifier List 1.4.1
1.4.1 - 26.8.2019
- Fixed converting particles to mesh not working if render type is "Path"
- Fixed only Remesh modifier working in the sculpting branch
- Fixed Hook Gizmo having parent transformation applied
- Fixed error when removing a modifier and its gizmo from a pinned object if there's no active object
- Some tooltip fixes