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FYI I have found that setting the reach too low causes NPCs to attack only unarmed. I am playing in VR and wanted to lower the reach further because in VR it is quite apparent if you get hit without actually getting hit. I assumed the reach would also apply to unarmed (h2h) combat, as that is a parameter in the patcher, but it appears that this is not the case.
I'm now using fCombatDistance 105, fCombatBashReach 61, fObjectHitWeaponReach 81, fObjectHitTwoHandReach 105, fObjectHitH2HReach 41. With fCombatDistance 100 and the rest the same I found some orcs in the Nightcaller Temple to fight H2H, which I saw a mace in their inventory afterwards. I havent tested 105 there yet but will do so soon and hope that fixes this issue.
I don't quite understand the cause of this, but I am willing to accept this occasional glitch in return of more accurate general combat. It used to drive me nuts that I got hit by wide sweeping longsowrd attacks that i was not even able to block because they were out of range of my shield. So this fixes that, for which I am grateful.
If anyone knows and can point me to a deeper understanding of the unarmed, hand to hand combat issue, please let me know!
The text was updated successfully, but these errors were encountered:
FYI I have found that setting the reach too low causes NPCs to attack only unarmed. I am playing in VR and wanted to lower the reach further because in VR it is quite apparent if you get hit without actually getting hit. I assumed the reach would also apply to unarmed (h2h) combat, as that is a parameter in the patcher, but it appears that this is not the case.
I'm now using fCombatDistance 105, fCombatBashReach 61, fObjectHitWeaponReach 81, fObjectHitTwoHandReach 105, fObjectHitH2HReach 41. With fCombatDistance 100 and the rest the same I found some orcs in the Nightcaller Temple to fight H2H, which I saw a mace in their inventory afterwards. I havent tested 105 there yet but will do so soon and hope that fixes this issue.
I don't quite understand the cause of this, but I am willing to accept this occasional glitch in return of more accurate general combat. It used to drive me nuts that I got hit by wide sweeping longsowrd attacks that i was not even able to block because they were out of range of my shield. So this fixes that, for which I am grateful.
If anyone knows and can point me to a deeper understanding of the unarmed, hand to hand combat issue, please let me know!
The text was updated successfully, but these errors were encountered: