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[SNES Core feature request] Sound interpolation option #3221

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Yave-Yu opened this issue Apr 19, 2022 · 4 comments
Open

[SNES Core feature request] Sound interpolation option #3221

Yave-Yu opened this issue Apr 19, 2022 · 4 comments
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Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core Enhancement For feature requests or possible improvements

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@Yave-Yu
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Yave-Yu commented Apr 19, 2022

Is it possible to add sound interpolation option on all existing SNES cores?

None
Linear
Gaussian (Default)
Cubic
Sinc

Also BSNESv115+ didn't have graphic debugger that I can change palette to Snes9x to make color into 8x (248 white), so can you add this feature into it?

@YoshiRulz YoshiRulz added Enhancement For feature requests or possible improvements Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core labels Apr 19, 2022
@nattthebear
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No, those sound interpolation options are stupid and worthless. If you want the real original for some sort of precision work, you want #3207. Anything else would be a waste of our time.

@Yave-Yu
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Yave-Yu commented Apr 20, 2022

Just feel Gaussian eats high-freq is a bit awful, even though it's close to real hardware.

@Morilli
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Morilli commented Apr 21, 2022

BSNESv115+ does have an internal option for switching between gaussian and cubic interpolation methods, but from the quick manual testing I did I was not able to hear any sort of difference, so I never bothered exposing it as an option to the frontend.

@Yave-Yu
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Yave-Yu commented Apr 21, 2022

BSNESv115+ does have an internal option for switching between gaussian and cubic interpolation methods, but from the quick manual testing I did I was not able to hear any sort of difference, so I never bothered exposing it as an option to the frontend.

Alright, like Mesen-S does. Idea no Hi could hear difference clearly. For title screen song, if gaussian uses, the main melody will not very clear; if cubic or sinc (GME or Snes9x) uses, it will clear to hear. Not only song, but some SFX too, like dynamite's explosion.

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Labels
Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core Enhancement For feature requests or possible improvements
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