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Extremely inaccurate triangle pitch in VS. Excitebike FDS (not arcade version) #640
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is it really the triangle channel? i know FDS audio mod is missing or incomplete hence some "wierdness" in FDS expansion audio (like zelda's death effect). Mednafen, using a port of fceux has better (if not accurate) FDS audio emulation, maybe someone can port it or something or use it as reference to fix fceux FDS expansion audio emulation. |
Not the dedicated triangle channel, but the FDS channel that for this case makes a triangle sound for the bassline. (other niceties for fceux/mm in the future would be audio volume settings for all the channels, and automatic FDS side swapping, hopefully some day, either case, the FDS pitch issue seems pretty urgent) |
Here the same problem in punes fixed in this comment |
ive just blindlt ported mdfn's fds audio code into fceux and indeed sounds are better including Excite Bike. not sure how accurate it is but it sounds better. sadly i cant get it to work when soundquality is set to low. |
Start VS. Excitebike.fds and on disk B start the original excite mode, in both the menu and gameplay on the playback of the triangle is at a wrong pitch.
https://cdn.discordapp.com/attachments/611876466187304960/1100168777976533132/Excitebike_FDS_incorrect_pitch.mp3
How it should sound:
https://cdn.discordapp.com/attachments/611876466187304960/1100168856116412576/Excitebike_FDS_correct_pitch.mp3
I hope this issue gets some priority as it's a pretty big one and I love this emulator, what other fds games have the sound emulation affected like this?
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