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MatchTimeseries2018.md

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net.thefletcher.tbaapi.v3client.Model.MatchTimeseries2018

Properties

Name Type Description Notes
EventKey string TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. [optional]
MatchId string Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. [optional]
Mode string Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. [optional]
Play int [optional]
TimeRemaining int Amount of time remaining in the match, only valid during `auto` and `teleop` modes. [optional]
BlueAutoQuest int 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. [optional]
BlueBoostCount int Number of POWER CUBES in the BOOST section of the blue alliance VAULT. [optional]
BlueBoostPlayed int Returns 1 if the blue alliance BOOST was played, or 0 if not played. [optional]
BlueCurrentPowerup string Name of the current blue alliance POWER UP being played, or `null`. [optional]
BlueFaceTheBoss int 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. [optional]
BlueForceCount int Number of POWER CUBES in the FORCE section of the blue alliance VAULT. [optional]
BlueForcePlayed int Returns 1 if the blue alliance FORCE was played, or 0 if not played. [optional]
BlueLevitateCount int Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. [optional]
BlueLevitatePlayed int Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. [optional]
BluePowerupTimeRemaining string Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. [optional]
BlueScaleOwned int 1 if the blue alliance owns the SCALE, 0 if not. [optional]
BlueScore int Current score for the blue alliance. [optional]
BlueSwitchOwned int 1 if the blue alliance owns their SWITCH, 0 if not. [optional]
RedAutoQuest int 1 if the red alliance is credited with the AUTO QUEST, 0 if not. [optional]
RedBoostCount int Number of POWER CUBES in the BOOST section of the red alliance VAULT. [optional]
RedBoostPlayed int Returns 1 if the red alliance BOOST was played, or 0 if not played. [optional]
RedCurrentPowerup string Name of the current red alliance POWER UP being played, or `null`. [optional]
RedFaceTheBoss int 1 if the red alliance is credited with FACING THE BOSS, 0 if not. [optional]
RedForceCount int Number of POWER CUBES in the FORCE section of the red alliance VAULT. [optional]
RedForcePlayed int Returns 1 if the red alliance FORCE was played, or 0 if not played. [optional]
RedLevitateCount int Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. [optional]
RedLevitatePlayed int Returns 1 if the red alliance LEVITATE was played, or 0 if not played. [optional]
RedPowerupTimeRemaining string Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. [optional]
RedScaleOwned int 1 if the red alliance owns the SCALE, 0 if not. [optional]
RedScore int Current score for the red alliance. [optional]
RedSwitchOwned int 1 if the red alliance owns their SWITCH, 0 if not. [optional]

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