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If it was a good approach - I greately wish I would. But I did it in a dirty way because I could not find where are your checks for discord message types before sending them. So it will be better if you implement this I guess
One can currently disable pretty much any type of discord notice... except for the most disturbing - bonfire messages.
A desired config parameter (as in 'RuntimeConfig.h':
// Send notifications when a player lits bonfire.
bool SendDiscordNotice_Bonfire = true;
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