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.gitignore
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.gitignore
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# Files to ignore when considering what GIT should commit.
# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
ipch
*.sdf
*.opensdf
*.idb
*.vcxproj
*.sln
# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
!devtools/*.mak
devtools/makefile_base_posix.mak.link
!utils/smdlexp/smdlexp.mak
# Specific Source build products
client.pdb
client.lib
server.pdb
server.lib
client.so
client.so.dbg
server.so
server.so.dbg
server_srv.so
server_srv.so.dbg
client.dylib
client.dylib.dSYM/
server.dylib
server.dylib.dSYM/
# Ignore generated Windows binaries
client.dll
server.dll
# files generated by running a mod
config.cfg
# shader files
*.tmp
/mp/src/vgui2/vgui_controls/generated_proto
*.backup
*.ain
*.vcxproj
*.filters
*.sln
*.cache
*.dt
*.db
*.sfk
*.prt
*.vmx
*.res~
*.vmm_prefs
*.vpc_crc
*.sentinel
# These can be compiled - ignore
/mp/src/lib/public/mathlib.lib
/mp/src/lib/public/raytrace.lib
/mp/src/lib/public/tier1.lib
/mp/src/lib/public/vgui_controls.lib
# Ignore output directories
mp/src/game/server/Release_invasion/
mp/src/game/client/Release_invasion/
mp/src/game/server/Debug_invasion/
mp/src/game/client/Debug_invasion/
/mp/src/vgui2/vgui_controls/Debug
/mp/src/tier1/Debug
/mp/src/raytrace/Debug
/mp/src/mathlib/Debug
*.dem
*.old
*.rehex-meta
*.ztmp
*.pdb
*.txt
# Build support files
devtools/gcc9+support.o
/mp/src/game/client/fortress/fortress.txt
/mp/src/enc_temp_folder
/.vs
/mp/src/.idea
# Shader crap
/mp/src/materialsystem/stdshaders/.vs
/mp/src/materialsystem/stdshaders/Debug_**
/mp/src/materialsystem/stdshaders/fxctmp9_tmp
/mp/src/materialsystem/stdshaders/fxctmp9
/mp/src/materialsystem/stdshaders/include
/mp/src/materialsystem/stdshaders/shaders/fxc
/mp/src/materialsystem/stdshaders/filelistgen.txt
/mp/src/materialsystem/stdshaders/filelist.txt
mp/src/materialsystem/stdshaders/filestocopy.txt
mp/src/materialsystem/stdshaders/inclist.txt
mp/src/materialsystem/stdshaders/makefile.**
mp/src/materialsystem/stdshaders/vcslist.txt
/mp/src/cmake-build-debug
/mp/src/out/build/x64-Debug