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Removing AI module breaks game #46

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Mar01 opened this issue Aug 24, 2014 · 2 comments
Open

Removing AI module breaks game #46

Mar01 opened this issue Aug 24, 2014 · 2 comments

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@Mar01
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Mar01 commented Aug 24, 2014

When I do so, I get some config errors when the game starts, and the game crashes when I try to launch a mission. I saw in the wiki that you are supposed to remove "tmr_u" modules if you remove a module that the u is dependent on. There is only one of those in my download of the mod, "tmr_u_loadouts". I removed that and there is no difference.

I love the ai tweaks, but they don't help in this particular campaign mission that I'm stuck on right now.

The only other thing I've done is remove reload tweaks.

@Dreadp1r4te
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This is especially annoying when using other AI mods. I'm attempting to use ASR AI 3 in conjunction with some of the other TMR features, as ASR has things like dramatic reduction in accuracy when AI are hit, and TMR has features like the damage knockdown, that should work together. Using TMR's knockdown alone causes the AI to drop correctly but they still retain their aimbot accuracy; they need to realistically be jarred by the impact and suffer a drop in accuracy.

@ToejaMz0r
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Confirmed, it still breaks the game with "invalid crew" ect ect

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