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Hi. I'm using your library very well. Thank you. :)
I asked about the contents of the previous similar mail.
How to change a perspective camera orthorgrapic camera.
Your responses
to 3D: PerspectiveCamera is possible.
constcamera=newPerspectiveCamera(20.0,canvas.width/canvas.height,100,5000);//You need to adjust modelZ accordingly, play around with this: let modelZ = 2725;if(t3d.camera.isPerspectiveCamera){modelZ=(2725/480)*(canvasLayout.h);}
Best Regards Marcel
My question
Why fov is 20.0?
What does modelz's 2725, 480, canvasLayout.h mean and why?
perspective on the camera z axis fluid.
BRFFace does not return when I got a z axis, you can get this?
The text was updated successfully, but these errors were encountered:
Hi. I'm using your library very well. Thank you. :)
I asked about the contents of the previous similar mail.
How to change a perspective camera orthorgrapic camera.
Your responses
My question
Why fov is 20.0?
What does modelz's 2725, 480, canvasLayout.h mean and why?
perspective on the camera z axis fluid.
BRFFace does not return when I got a z axis, you can get this?
The text was updated successfully, but these errors were encountered: