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* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
Copy file name to clipboardexpand all lines: docs/feature_rgblight.md
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# RGB Lighting
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<!-- FIXME: Describe how to use RGB Lighting here. -->
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If you've installed addressable RGB lights on your keyboard you can control them with QMK. Currently we support the following addressable LEDs on Atmel AVR processors:
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## RGB Under Glow Mod
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* WS2811 and variants (WS2812, WS2812B, WS2812C, etc)
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* SK6812RGBW
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Some keyboards come with RGB LEDs pre-installed. Others have to have LEDs installed after the fact. See below for information on modifying your keyboard.
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## Selecting Colors
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QMK uses Hue, Saturation, and Value to set color rather than using RGB. You can use the color wheel below to see how this works. Changing the Hue will cycle around the circle. Saturation will affect the intensity of the color, which you can see as you move from the inner part to the outer part of the wheel. Value sets the overall brightness.
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![gitbook/images/color-wheel.svg]
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If you would like to learn more about HSV you can start with the [wikipedia article](https://en.wikipedia.org/wiki/HSL_and_HSV).
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## Configuration
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Before RGB Lighting can be used you have to enable it in `rules.mk`:
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RGBLIGHT_ENABLE = yes
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You can configure the behavior of the RGB lighting by defining values inside `config.h`.
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### Required Configuration
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At minimum you have to define the pin your LED strip is connected to and the number of LEDs connected.
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```c
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#defineRGB_DI_PIN D7 // The pin the LED strip is connected to
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#define RGBLED_NUM 14 // Number of LEDs in your strip
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```
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### Optional Configuration
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You can change the behavior of the RGB Lighting by setting these configuration values. Use `#define <Option> <Value>` in a `config.h` at the keyboard, revision, or keymap level.
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| Option | Default Value | Description |
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|--------|---------------|-------------|
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| `RGBLIGHT_HUE_STEP` | 10 | How many hues you want to have available. |
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| `RGBLIGHT_SAT_STEP` | 17 | How many steps of saturation you'd like. |
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| `RGBLIGHT_VAL_STEP` | 17 | The number of levels of brightness you want. |
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### Animations
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If you have `#define RGBLIGHT_ANIMATIONS` in your `config.h` you will have a number of animation modes you can cycle through using the `RGB_MOD` key. You can also `#define` other options to tweak certain animations.
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| Option | Default Value | Description |
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|--------|---------------|-------------|
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| `RGBLIGHT_ANIMATIONS` | | `#define` this to enable animation modes. |
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| `RGBLIGHT_EFFECT_SNAKE_LENGTH` | 4 | The number of LEDs to light up for the "snake" mode. |
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| `RGBLIGHT_EFFECT_KNIGHT_LENGTH` | 3 | The number of LEDs to light up for the "knight" mode. |
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| `RGBLIGHT_EFFECT_KNIGHT_OFFSET` | 0 | Start the knight animation this many LEDs from the start of the strip. |
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| `RGBLIGHT_EFFECT_KNIGHT_LED_NUM` | RGBLED_NUM | The number of LEDs to have the "knight" animation travel. |
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| `RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL` | 1000 | How long to wait between light changes for the "christmas" animation. Specified in ms. |
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| `RGBLIGHT_EFFECT_CHRISTMAS_STEP` | 2 | How many LED's to group the red/green colors by for the christmas mode. |
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You can also tweak the behavior of the animations by defining these consts in your `keymap.c`. These mostly affect the speed different modes animate at.
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```c
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// How long (in ms) to wait between animation steps for the breathing mode
|`RGB_MODE_PLAIN`|`RGB_M_P `| Switch to the static no animation mode |
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|`RGB_MODE_BREATHE`|`RGB_M_B`| Switch to the breathing mode |
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|`RGB_MODE_RAINBOW`|`RGB_M_R`| Switch to the rainbow mode ||
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|`RGB_MODE_SWIRL`|`RGB_M_SW`| Switch to the swirl mode |
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|`RGB_MODE_SNAKE`|`RGB_M_SN`| Switch to the snake mode |
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|`RGB_MODE_KNIGHT`|`RGB_M_K`| Switch to the knight animation |
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|`RGB_MODE_XMAS`|`RGB_M_X`| Switch to the Christmas animation |
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|`RGB_MODE_GRADIENT`|`RGB_M_G`| Switch to the static gradient mode |
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## Hardware Modification
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Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
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#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
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#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
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#define RGBLED_NUM 14 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
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The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
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## RGB Lighting Keycodes
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This controls the RGB Lighting functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
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