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With eg an ore washing plant & liquid heat exchangers, I've had a pump pipe liquid into it, but eventually it'll start inserting a few mb & then immediately pulling them back out in an endless loop. Breaking & replacing the pipe & pump makes it temporarily work properly.
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I don't know if it's related to reloading chunks or not. Frankly, I would not describe the pipes as functional. They can certainly fake it under superficial testing, but they've consistently failed me when I try to use them on SMP... like, reloading keeping it running all the time... I have no idea what's messing them up. At the minimum logs + the glitchy behavior tells me they're doing server-side simulation on the client, which makes it really hard to figure out what's actually going on. And there's probably further issues beyond that. It's not just IC2, it's broken with every other mod tank I've tried so far. (But maybe not TAAM's own? I haven't used them yet.) They'd be great, if only they worked!
That is something I've experienced myself on our "test" server. I assumed it was to do with loading chunks, but I could be wrong.
You are correct with the simulation, and my guess is they get stuck out-of-sync at some point. Probably a recode of the whole logic is due.. With some better control over networking.
With eg an ore washing plant & liquid heat exchangers, I've had a pump pipe liquid into it, but eventually it'll start inserting a few mb & then immediately pulling them back out in an endless loop. Breaking & replacing the pipe & pump makes it temporarily work properly.
The text was updated successfully, but these errors were encountered: