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FollowingDuck.tscn
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FollowingDuck.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://FollowingDuck.gd" type="Script" id=1]
[ext_resource path="res://Art/Duck/teamawesome_lilduck_left.png" type="Texture" id=2]
[ext_resource path="res://Art/Duck/teamawesome_lilduck_right.png" type="Texture" id=3]
[ext_resource path="res://Art/Duck/teamawesome_lilduck_up.png" type="Texture" id=4]
[ext_resource path="res://Art/Duck/teamawesome_lilduck_down.png" type="Texture" id=5]
[ext_resource path="res://AnimatedSprite.gd" type="Script" id=6]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "left",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": true,
"name": "right",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": true,
"name": "up",
"speed": 5.0
}, {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "down",
"speed": 5.0
} ]
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 10.0
[node name="Duck" type="RigidBody2D"]
z_as_relative = false
input_pickable = false
collision_layer = 0
collision_mask = 0
mode = 0
mass = 0.01
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = 2.5
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Linear", "Z Index" ]
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
frames = SubResource( 1 )
animation = "right"
playing = true
script = ExtResource( 6 )
_sections_unfolded = [ "Material", "Pause", "Transform", "Visibility" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
shape = SubResource( 2 )