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On high res display UI gets very small #471
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I think this is because the canvas is set to scale - constant pixel. Quill18 talked about this in one of his videos. Easy fix though |
thats good to hear. I was afraid this would require a hacky workaround |
Setting UI Scale Mode to Constant Physical Size will fix it, as well as fix any text blurriness, as a side effect. If we want to keep Constant Pixel Size setting, UI would have to be resized manually and fonts would have to be bumped up to double the size to fix the blur, (while scaling down text objects). So I would vote for Constant Physical Size change as a simplest solution to both. |
It was made CPixS to prevent text bluriness. If we did that we'd get bluriness. |
It is not 100% sharp, but it is not blurry. It is a good trade off, because when you are using resized text to fit it on buttons, it becomes pretty blurry indeed, with Constant Pixel Size. I think CPS should only be used when catering to specific device with set resolution. There's no quick fix for variable resolutions. And it can be made crisp later by using custom 3D font. |
Is this still a bug? |
i think so, unless a PR for CPS snuck by which seems unlikely |
Yeah, it's still a problem. All UI is super tiny on my retina display. |
so can we just change it to CPS or will that screw up the entire UI in the process? |
@WizzardMaker go ahead an make a PR with it so people can try it out! 😀 |
Solution in place, though it may require a bit more tinkering for perfection, but it is functional at the least. Closing (finally). |
I use an old analog monitor as a second display, so when I noticed how big the UI got I tried it the other way around. On a 5K iMac, the UI gets very, very tiny.
hopefully this can be easily fixed when the UI goes code-based.
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