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Lighting, Lights and Darkness #533

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AmusedNetwork opened this issue Aug 21, 2016 · 6 comments
Closed

Lighting, Lights and Darkness #533

AmusedNetwork opened this issue Aug 21, 2016 · 6 comments

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@AmusedNetwork
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AmusedNetwork commented Aug 21, 2016

I think that Lighting is going to be a nice feature to have in the game. This issue will be to serve as a discussion about lighting and how it will be implemented I was thinking that we could use Unity's lighting feature however, I think that that is more suited 3d games.

So, how should we implement lighting and darkness in the game. (I'll make a list here):

  1. Unity lighting
  2. A mask with different opacity depending on how light the area is.
  3. @Sommerbo - https://www.assetstore.unity3d.com/en/#!/content/24083
@Sommerbo
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Instead of writing our own we could look at: https://www.assetstore.unity3d.com/en/#!/content/24083

@Tranberry
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I'm going to repeat what I said elsewhere; I would think that making things ourself will make us free from any licensing hassles that might occur.

@FilippoLeon
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What about the license of that shadow asset? Is see a pro version but cannot figure out what are the limitation of the free version.

In theory it could be used, but maybe implementing from scratch (for a project like this) might be a better solution, if somebody is willing to do it. Even if it means reinventing the wheel.

The idea of adding lighting is a good one.

@fre-ber
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fre-ber commented Aug 21, 2016

One who re-invents the wheel knows much better how the wheel works.

@Sommerbo
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I tried finding any info on the license but I failed. Unity's licensing seems very open but still who knows.

@Sommerbo
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Heard from developer of 2ddl, it uses MIT license so no problem there.
If we want to use it.

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