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Lighting, Lights and Darkness #533
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Instead of writing our own we could look at: https://www.assetstore.unity3d.com/en/#!/content/24083 |
I'm going to repeat what I said elsewhere; I would think that making things ourself will make us free from any licensing hassles that might occur. |
What about the license of that shadow asset? Is see a pro version but cannot figure out what are the limitation of the free version. In theory it could be used, but maybe implementing from scratch (for a project like this) might be a better solution, if somebody is willing to do it. Even if it means reinventing the wheel. The idea of adding lighting is a good one. |
One who re-invents the wheel knows much better how the wheel works. |
I tried finding any info on the license but I failed. Unity's licensing seems very open but still who knows. |
Heard from developer of 2ddl, it uses MIT license so no problem there. |
I think that Lighting is going to be a nice feature to have in the game. This issue will be to serve as a discussion about lighting and how it will be implemented I was thinking that we could use Unity's lighting feature however, I think that that is more suited 3d games.
So, how should we implement lighting and darkness in the game. (I'll make a list here):
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