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Editor/BuildSceneEditor.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
using UnityEditor;
22
using UnityEngine;
33

4-
namespace BuildSettingsPresets
4+
namespace TelroshanTools.BuildSettingsPresets.Editor
55
{
66
[CustomPropertyDrawer(typeof(BuildSettingsPreset.BuildScene))]
77
public class BuildSceneEditor : PropertyDrawer

Editor/BuildSettingsPreset.cs

+13-13
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33
using UnityEditor;
44
using UnityEngine;
55

6-
namespace BuildSettingsPresets
6+
namespace TelroshanTools.BuildSettingsPresets.Editor
77
{
88
public class BuildSettingsPreset : ScriptableObject
99
{
@@ -22,7 +22,7 @@ public class BuildScene
2222
[SerializeField] private string activeScriptCompilationDefines;
2323
[SerializeField] private bool allowDebugging;
2424
[SerializeField] private MobileTextureSubtarget androidBuildSubtarget;
25-
[SerializeField] private AndroidETC2Fallback androidETC2Fallback;
25+
[SerializeField] private AndroidETC2Fallback androidEtc2Fallback;
2626
[SerializeField] private bool buildAppBundle;
2727
[SerializeField] private bool buildScriptsOnly;
2828
[SerializeField] private bool compressFilesInPackage;
@@ -36,7 +36,7 @@ public class BuildScene
3636
[SerializeField] private bool exportAsGoogleAndroidProject;
3737
[SerializeField] private bool forceInstallation;
3838
[SerializeField] private bool installInBuildFolder;
39-
[SerializeField] private iOSBuildType iOSBuildConfigType;
39+
[SerializeField] private iOSBuildType iOsBuildConfigType;
4040
[SerializeField] private bool movePackageToDiscOuterEdge;
4141
[SerializeField] private bool needSubmissionMaterials;
4242
[SerializeField] private PS4BuildSubtarget ps4BuildSubtarget;
@@ -51,8 +51,8 @@ public class BuildScene
5151
[SerializeField] private string windowsDevicePortalUsername;
5252
[SerializeField] private WSABuildAndRunDeployTarget wsaBuildAndRunDeployTarget;
5353
[SerializeField] private WSASubtarget wsaSubtarget;
54-
[SerializeField] private string wsaUWPSDK;
55-
[SerializeField] private string wsaUWPVisualStudioVersion;
54+
[SerializeField] private string wsaUwpsdk;
55+
[SerializeField] private string wsaUwpVisualStudioVersion;
5656
[SerializeField] private XboxBuildSubtarget xboxBuildSubtarget;
5757
[SerializeField] private XboxOneDeployDrive xboxOneDeployDrive;
5858
[SerializeField] private XboxOneDeployMethod xboxOneDeployMethod;
@@ -74,7 +74,7 @@ public void OverwriteWithCurrentBuildSettings()
7474
PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
7575
allowDebugging = EditorUserBuildSettings.allowDebugging;
7676
androidBuildSubtarget = EditorUserBuildSettings.androidBuildSubtarget;
77-
androidETC2Fallback = EditorUserBuildSettings.androidETC2Fallback;
77+
androidEtc2Fallback = EditorUserBuildSettings.androidETC2Fallback;
7878
buildAppBundle = EditorUserBuildSettings.buildAppBundle;
7979
buildScriptsOnly = EditorUserBuildSettings.buildScriptsOnly;
8080
compressFilesInPackage = EditorUserBuildSettings.compressFilesInPackage;
@@ -88,7 +88,7 @@ public void OverwriteWithCurrentBuildSettings()
8888
exportAsGoogleAndroidProject = EditorUserBuildSettings.exportAsGoogleAndroidProject;
8989
forceInstallation = EditorUserBuildSettings.forceInstallation;
9090
installInBuildFolder = EditorUserBuildSettings.installInBuildFolder;
91-
iOSBuildConfigType = EditorUserBuildSettings.iOSBuildConfigType;
91+
iOsBuildConfigType = EditorUserBuildSettings.iOSBuildConfigType;
9292
movePackageToDiscOuterEdge = EditorUserBuildSettings.movePackageToDiscOuterEdge;
9393
needSubmissionMaterials = EditorUserBuildSettings.needSubmissionMaterials;
9494
ps4BuildSubtarget = EditorUserBuildSettings.ps4BuildSubtarget;
@@ -103,8 +103,8 @@ public void OverwriteWithCurrentBuildSettings()
103103
windowsDevicePortalUsername = EditorUserBuildSettings.windowsDevicePortalUsername;
104104
wsaBuildAndRunDeployTarget = EditorUserBuildSettings.wsaBuildAndRunDeployTarget;
105105
wsaSubtarget = EditorUserBuildSettings.wsaSubtarget;
106-
wsaUWPSDK = EditorUserBuildSettings.wsaUWPSDK;
107-
wsaUWPVisualStudioVersion = EditorUserBuildSettings.wsaUWPVisualStudioVersion;
106+
wsaUwpsdk = EditorUserBuildSettings.wsaUWPSDK;
107+
wsaUwpVisualStudioVersion = EditorUserBuildSettings.wsaUWPVisualStudioVersion;
108108
xboxBuildSubtarget = EditorUserBuildSettings.xboxBuildSubtarget;
109109
xboxOneDeployDrive = EditorUserBuildSettings.xboxOneDeployDrive;
110110
xboxOneDeployMethod = EditorUserBuildSettings.xboxOneDeployMethod;
@@ -133,7 +133,7 @@ public void Apply()
133133
PlayerSettings.SetScriptingDefineSymbolsForGroup(selectedBuildTargetGroup, activeScriptCompilationDefines);
134134
EditorUserBuildSettings.allowDebugging = allowDebugging;
135135
EditorUserBuildSettings.androidBuildSubtarget = androidBuildSubtarget;
136-
EditorUserBuildSettings.androidETC2Fallback = androidETC2Fallback;
136+
EditorUserBuildSettings.androidETC2Fallback = androidEtc2Fallback;
137137
EditorUserBuildSettings.buildAppBundle = buildAppBundle;
138138
EditorUserBuildSettings.buildScriptsOnly = buildScriptsOnly;
139139
EditorUserBuildSettings.compressFilesInPackage = compressFilesInPackage;
@@ -147,7 +147,7 @@ public void Apply()
147147
EditorUserBuildSettings.exportAsGoogleAndroidProject = exportAsGoogleAndroidProject;
148148
EditorUserBuildSettings.forceInstallation = forceInstallation;
149149
EditorUserBuildSettings.installInBuildFolder = installInBuildFolder;
150-
EditorUserBuildSettings.iOSBuildConfigType = iOSBuildConfigType;
150+
EditorUserBuildSettings.iOSBuildConfigType = iOsBuildConfigType;
151151
EditorUserBuildSettings.movePackageToDiscOuterEdge = movePackageToDiscOuterEdge;
152152
EditorUserBuildSettings.needSubmissionMaterials = needSubmissionMaterials;
153153
EditorUserBuildSettings.ps4BuildSubtarget = ps4BuildSubtarget;
@@ -162,8 +162,8 @@ public void Apply()
162162
EditorUserBuildSettings.windowsDevicePortalUsername = windowsDevicePortalUsername;
163163
EditorUserBuildSettings.wsaBuildAndRunDeployTarget = wsaBuildAndRunDeployTarget;
164164
EditorUserBuildSettings.wsaSubtarget = wsaSubtarget;
165-
EditorUserBuildSettings.wsaUWPSDK = wsaUWPSDK;
166-
EditorUserBuildSettings.wsaUWPVisualStudioVersion = wsaUWPVisualStudioVersion;
165+
EditorUserBuildSettings.wsaUWPSDK = wsaUwpsdk;
166+
EditorUserBuildSettings.wsaUWPVisualStudioVersion = wsaUwpVisualStudioVersion;
167167
EditorUserBuildSettings.xboxBuildSubtarget = xboxBuildSubtarget;
168168
EditorUserBuildSettings.xboxOneDeployDrive = xboxOneDeployDrive;
169169
EditorUserBuildSettings.xboxOneDeployMethod = xboxOneDeployMethod;

Editor/BuildSettingsPresetEditor.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
using UnityEditor;
22
using UnityEngine;
33

4-
namespace BuildSettingsPresets
4+
namespace TelroshanTools.BuildSettingsPresets.Editor
55
{
66
[CustomEditor(typeof(BuildSettingsPreset))]
77
public class BuildSettingsPresetEditor : UnityEditor.Editor

Editor/BuildSettingsPresetsManager.cs

+7-7
Original file line numberDiff line numberDiff line change
@@ -5,13 +5,13 @@
55
using UnityEditor;
66
using UnityEngine;
77

8-
namespace BuildSettingsPresets
8+
namespace TelroshanTools.BuildSettingsPresets.Editor
99
{
1010
[InitializeOnLoad]
1111
public class BuildSettingsPresetsManager : AssetPostprocessor
1212
{
13-
private const string ROOT_FOLDER = "Assets";
14-
private const string DEFAULT_NAME = "NewPreset";
13+
private const string RootFolder = "Assets";
14+
private const string DefaultName = "NewPreset";
1515

1616
static BuildSettingsPresetsManager()
1717
{
@@ -25,7 +25,7 @@ private static void AddPreset()
2525
{
2626
BuildSettingsPreset preset = BuildSettingsPreset.FromCurrentSettings();
2727
string dirname = GetCurrentDirectory(preset);
28-
if (dirname != ROOT_FOLDER)
28+
if (dirname != RootFolder)
2929
{
3030
dirname = Path.Combine(Directory.GetParent(dirname).ToString(), "Presets");
3131
}
@@ -36,8 +36,8 @@ private static void AddPreset()
3636
do
3737
{
3838
string fileName = suffix == 0
39-
? DEFAULT_NAME
40-
: DEFAULT_NAME + "(" + suffix + ")";
39+
? DefaultName
40+
: DefaultName + "(" + suffix + ")";
4141
path = Path.Combine(dirname, fileName + ".asset");
4242
++suffix;
4343
} while (File.Exists(path));
@@ -185,7 +185,7 @@ private static string GetCurrentDirectory(BuildSettingsPreset preset = null)
185185
}
186186

187187
return Path.GetDirectoryName(AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(preset))) ??
188-
ROOT_FOLDER;
188+
RootFolder;
189189
}
190190

191191
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets,

Editor/BuildSettingsPresetsMenuItems.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,14 @@
11
using System.Collections.Generic;
22
using UnityEditor;
33

4-
namespace BuildSettingsPresets
4+
namespace TelroshanTools.BuildSettingsPresets.Editor
55
{
66
public static class BuildSettingsPresetsMenuItems
77
{
88
/// <summary>
99
/// Guid => preset name
1010
/// </summary>
11-
public static readonly Dictionary<string, string> Presets = new Dictionary<string, string>()
11+
public static readonly Dictionary<string, string> Presets = new Dictionary<string, string>
1212
{
1313
// Code in the below region is generated by BuildSettingsPresetsEditor, do NOT edit manually there
1414

Presets/Default.asset

+4-4
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ MonoBehaviour:
1717
activeScriptCompilationDefines:
1818
allowDebugging: 0
1919
androidBuildSubtarget: 0
20-
androidETC2Fallback: 0
20+
androidEtc2Fallback: 0
2121
buildAppBundle: 0
2222
buildScriptsOnly: 0
2323
compressFilesInPackage: 0
@@ -31,7 +31,7 @@ MonoBehaviour:
3131
exportAsGoogleAndroidProject: 0
3232
forceInstallation: 0
3333
installInBuildFolder: 0
34-
iOSBuildConfigType: 1
34+
iOsBuildConfigType: 1
3535
movePackageToDiscOuterEdge: 0
3636
needSubmissionMaterials: 0
3737
ps4BuildSubtarget: 0
@@ -46,8 +46,8 @@ MonoBehaviour:
4646
windowsDevicePortalUsername:
4747
wsaBuildAndRunDeployTarget: 0
4848
wsaSubtarget: 0
49-
wsaUWPSDK:
50-
wsaUWPVisualStudioVersion:
49+
wsaUwpsdk:
50+
wsaUwpVisualStudioVersion:
5151
xboxBuildSubtarget: 0
5252
xboxOneDeployDrive: 0
5353
xboxOneDeployMethod: 0

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