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using UnityEditor ;
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using UnityEngine ;
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- namespace BuildSettingsPresets
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+ namespace TelroshanTools . BuildSettingsPresets . Editor
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{
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public class BuildSettingsPreset : ScriptableObject
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{
@@ -22,7 +22,7 @@ public class BuildScene
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[ SerializeField ] private string activeScriptCompilationDefines ;
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[ SerializeField ] private bool allowDebugging ;
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[ SerializeField ] private MobileTextureSubtarget androidBuildSubtarget ;
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- [ SerializeField ] private AndroidETC2Fallback androidETC2Fallback ;
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+ [ SerializeField ] private AndroidETC2Fallback androidEtc2Fallback ;
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[ SerializeField ] private bool buildAppBundle ;
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[ SerializeField ] private bool buildScriptsOnly ;
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[ SerializeField ] private bool compressFilesInPackage ;
@@ -36,7 +36,7 @@ public class BuildScene
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[ SerializeField ] private bool exportAsGoogleAndroidProject ;
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[ SerializeField ] private bool forceInstallation ;
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[ SerializeField ] private bool installInBuildFolder ;
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- [ SerializeField ] private iOSBuildType iOSBuildConfigType ;
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+ [ SerializeField ] private iOSBuildType iOsBuildConfigType ;
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[ SerializeField ] private bool movePackageToDiscOuterEdge ;
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[ SerializeField ] private bool needSubmissionMaterials ;
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[ SerializeField ] private PS4BuildSubtarget ps4BuildSubtarget ;
@@ -51,8 +51,8 @@ public class BuildScene
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[ SerializeField ] private string windowsDevicePortalUsername ;
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[ SerializeField ] private WSABuildAndRunDeployTarget wsaBuildAndRunDeployTarget ;
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[ SerializeField ] private WSASubtarget wsaSubtarget ;
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- [ SerializeField ] private string wsaUWPSDK ;
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- [ SerializeField ] private string wsaUWPVisualStudioVersion ;
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+ [ SerializeField ] private string wsaUwpsdk ;
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+ [ SerializeField ] private string wsaUwpVisualStudioVersion ;
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[ SerializeField ] private XboxBuildSubtarget xboxBuildSubtarget ;
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[ SerializeField ] private XboxOneDeployDrive xboxOneDeployDrive ;
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[ SerializeField ] private XboxOneDeployMethod xboxOneDeployMethod ;
@@ -74,7 +74,7 @@ public void OverwriteWithCurrentBuildSettings()
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PlayerSettings . GetScriptingDefineSymbolsForGroup ( EditorUserBuildSettings . selectedBuildTargetGroup ) ;
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allowDebugging = EditorUserBuildSettings . allowDebugging ;
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androidBuildSubtarget = EditorUserBuildSettings . androidBuildSubtarget ;
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- androidETC2Fallback = EditorUserBuildSettings . androidETC2Fallback ;
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+ androidEtc2Fallback = EditorUserBuildSettings . androidETC2Fallback ;
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buildAppBundle = EditorUserBuildSettings . buildAppBundle ;
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buildScriptsOnly = EditorUserBuildSettings . buildScriptsOnly ;
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compressFilesInPackage = EditorUserBuildSettings . compressFilesInPackage ;
@@ -88,7 +88,7 @@ public void OverwriteWithCurrentBuildSettings()
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exportAsGoogleAndroidProject = EditorUserBuildSettings . exportAsGoogleAndroidProject ;
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forceInstallation = EditorUserBuildSettings . forceInstallation ;
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installInBuildFolder = EditorUserBuildSettings . installInBuildFolder ;
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- iOSBuildConfigType = EditorUserBuildSettings . iOSBuildConfigType ;
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+ iOsBuildConfigType = EditorUserBuildSettings . iOSBuildConfigType ;
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movePackageToDiscOuterEdge = EditorUserBuildSettings . movePackageToDiscOuterEdge ;
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needSubmissionMaterials = EditorUserBuildSettings . needSubmissionMaterials ;
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ps4BuildSubtarget = EditorUserBuildSettings . ps4BuildSubtarget ;
@@ -103,8 +103,8 @@ public void OverwriteWithCurrentBuildSettings()
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windowsDevicePortalUsername = EditorUserBuildSettings . windowsDevicePortalUsername ;
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wsaBuildAndRunDeployTarget = EditorUserBuildSettings . wsaBuildAndRunDeployTarget ;
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wsaSubtarget = EditorUserBuildSettings . wsaSubtarget ;
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- wsaUWPSDK = EditorUserBuildSettings . wsaUWPSDK ;
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- wsaUWPVisualStudioVersion = EditorUserBuildSettings . wsaUWPVisualStudioVersion ;
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+ wsaUwpsdk = EditorUserBuildSettings . wsaUWPSDK ;
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+ wsaUwpVisualStudioVersion = EditorUserBuildSettings . wsaUWPVisualStudioVersion ;
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xboxBuildSubtarget = EditorUserBuildSettings . xboxBuildSubtarget ;
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xboxOneDeployDrive = EditorUserBuildSettings . xboxOneDeployDrive ;
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xboxOneDeployMethod = EditorUserBuildSettings . xboxOneDeployMethod ;
@@ -133,7 +133,7 @@ public void Apply()
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PlayerSettings . SetScriptingDefineSymbolsForGroup ( selectedBuildTargetGroup , activeScriptCompilationDefines ) ;
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EditorUserBuildSettings . allowDebugging = allowDebugging ;
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EditorUserBuildSettings . androidBuildSubtarget = androidBuildSubtarget ;
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- EditorUserBuildSettings . androidETC2Fallback = androidETC2Fallback ;
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+ EditorUserBuildSettings . androidETC2Fallback = androidEtc2Fallback ;
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EditorUserBuildSettings . buildAppBundle = buildAppBundle ;
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EditorUserBuildSettings . buildScriptsOnly = buildScriptsOnly ;
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EditorUserBuildSettings . compressFilesInPackage = compressFilesInPackage ;
@@ -147,7 +147,7 @@ public void Apply()
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EditorUserBuildSettings . exportAsGoogleAndroidProject = exportAsGoogleAndroidProject ;
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EditorUserBuildSettings . forceInstallation = forceInstallation ;
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EditorUserBuildSettings . installInBuildFolder = installInBuildFolder ;
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- EditorUserBuildSettings . iOSBuildConfigType = iOSBuildConfigType ;
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+ EditorUserBuildSettings . iOSBuildConfigType = iOsBuildConfigType ;
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EditorUserBuildSettings . movePackageToDiscOuterEdge = movePackageToDiscOuterEdge ;
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EditorUserBuildSettings . needSubmissionMaterials = needSubmissionMaterials ;
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EditorUserBuildSettings . ps4BuildSubtarget = ps4BuildSubtarget ;
@@ -162,8 +162,8 @@ public void Apply()
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EditorUserBuildSettings . windowsDevicePortalUsername = windowsDevicePortalUsername ;
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EditorUserBuildSettings . wsaBuildAndRunDeployTarget = wsaBuildAndRunDeployTarget ;
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EditorUserBuildSettings . wsaSubtarget = wsaSubtarget ;
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- EditorUserBuildSettings . wsaUWPSDK = wsaUWPSDK ;
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- EditorUserBuildSettings . wsaUWPVisualStudioVersion = wsaUWPVisualStudioVersion ;
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+ EditorUserBuildSettings . wsaUWPSDK = wsaUwpsdk ;
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+ EditorUserBuildSettings . wsaUWPVisualStudioVersion = wsaUwpVisualStudioVersion ;
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EditorUserBuildSettings . xboxBuildSubtarget = xboxBuildSubtarget ;
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EditorUserBuildSettings . xboxOneDeployDrive = xboxOneDeployDrive ;
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EditorUserBuildSettings . xboxOneDeployMethod = xboxOneDeployMethod ;
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