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Map Renderer

dmm-tools is SpacemanDMM's map renderer. It generates full-sized map images and emulates many in-game graphical enhancements not usually visible in the map editor, including overlays and smoothing. These features currently assume /tg/station13, but are highly likely to work on downstreams or closely related codebases.

For best results, run from the directory containing your .dme file:

$ cd path/to/tgstation/
$ dmm-tools minimap _maps/map_files/BoxStation/BoxStation.dmm

By default, output is saved to data/minimaps/, which can be changed with the -o flag. The -e flag, specified before the subcommand, can be used to load a different .dme file. More detailed usage information is available in the --help output.

The minimap output is a very large PNG (e.g. 9.3 MB for Box). You are strongly advised to run the resulting file through image optimization software such as pngcrush. The --pngcrush option to the minimap subcommand can do this automatically in many cases, but is off by default for speed reasons.

Render Passes

Render passes are used to provide enhanced rendering of certain object types, making them appear more like in-game. The default set of render passes is optimized for /tg/station13. Run dmm-tools list-passes to list the available render passes. Select passes by providing the --enable or --disable flags with a comma-separated list of pass names, or --disable all to disable all default passes. For example, to show space and disable random generation, use --disable hide-space,random, or to enable nothing but hiding of areas, use --disable all --enable hide-areas.