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我们通过日志发现,有大量的sessionClient会为null的情况,我们每次在加载页面的时候都会先去调用sonicSession.destroy();然后再创建session和client,可能是开始加载时候调用了sonicSession.destroy()引起的。
The text was updated successfully, but these errors were encountered:
@wh5355 感谢反馈,根据您提供的场景反馈,在先调用destory后,确实存在一种sessionClient为空的场景:先调用destroy之后,sessionClient会设置为Null,如果此时主循环还存在sonic消息,则会导致该问题。
目前已经在dev分支修复了该问题。详细请参见 6d84ba8
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我们通过日志发现,有大量的sessionClient会为null的情况,我们每次在加载页面的时候都会先去调用sonicSession.destroy();然后再创建session和client,可能是开始加载时候调用了sonicSession.destroy()引起的。
The text was updated successfully, but these errors were encountered: