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Build completed with a result of 'Failed' in 1005 seconds (1004646 ms)
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
[parse exception: attempted pop from empty stack / beyond block start boundary at 28006177 (at 0:28006177)]
Fatal: error in parsing input
emcc: error: 'D:/Unity/UnityEditor/2022.3.51f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/binaryen\bin\wasm-emscripten-finalize Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm -o Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm --detect-features' failed (returned 1)
前置阅读 | Pre-reading
Puer的版本 | Puer Version
2.0.5
Unity的版本 | Unity Version
2022.3.51f1
发生在哪个平台 | Platform
Editor(win)
错误信息 | Error Message
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
[parse exception: attempted pop from empty stack / beyond block start boundary at 28006177 (at 0:28006177)]
Fatal: error in parsing input
emcc: error: 'D:/Unity/UnityEditor/2022.3.51f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/binaryen\bin\wasm-emscripten-finalize Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm -o Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm --detect-features' failed (returned 1)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Build completed with a result of 'Failed' in 1005 seconds (1004646 ms)
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
[parse exception: attempted pop from empty stack / beyond block start boundary at 28006177 (at 0:28006177)]
Fatal: error in parsing input
emcc: error: 'D:/Unity/UnityEditor/2022.3.51f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/binaryen\bin\wasm-emscripten-finalize Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm -o Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm --detect-features' failed (returned 1)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
问题重现 | Bug reproduce
我的项目目前没有任何报错情况,并且能够正常打包windows以及android,但是在尝试打包webGL格式时就出现了这个 BUG
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