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Pathing for mobs #40
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I would like to look into it, where can I start ? |
Hi @DPirate. Light and Shadows has some nice art assets, including some mobs (you can read more about the lore in the forums. For a start, you can investigate WildAnimals which has some stray behavior for deer. |
Hello @skaldarnar , I was thinking about a system which generates a graph of specific blocks ( using coords and some filters) in the loaded chunks then pass it to any required entity or mob to generate their own path. |
The basic pathfinding is already working. GooeysQuest has a skeleton mob that will hunt you down, so that's another reference to look at. Just hop in IRC anytime you want, usually someone will be around. I'm in central europe, so ECT+2 evenings are usually a good time to catch me ;-) |
While minion management is certainly on the roadmap for LaS, it's currently not supported and there's more pressing matters at the moment (including but not limited to the state machine rewrite) until there's capacity to implement it (or integrate minion management from MasterOfOreon) in the first place. Irrespective of that, FlexiblePathfinding provides the pathfinding logic for AI entities with Behaviors, so this issue can be closed. |
@synopia has been previously working on a pathfinding module. Hoping to make that part of round one when we have creatures to move around :-)
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