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Pathing for mobs #40

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rzats opened this issue Oct 25, 2016 · 5 comments
Closed

Pathing for mobs #40

rzats opened this issue Oct 25, 2016 · 5 comments
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc.

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@rzats
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rzats commented Oct 25, 2016

@synopia has been previously working on a pathfinding module. Hoping to make that part of round one when we have creatures to move around :-)


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@rzats rzats added Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc. labels Oct 25, 2016
@DPirate
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DPirate commented Mar 10, 2017

I would like to look into it, where can I start ?
Do we have a mob ?
Is it supposed to be for a single target?

@skaldarnar
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Hi @DPirate.

Light and Shadows has some nice art assets, including some mobs (you can read more about the lore in the forums. For a start, you can investigate WildAnimals which has some stray behavior for deer.
The pathing for LaS mobs will depent on the game mode, but in theory we want mobs to reach a specfic position, do some actions, and react to their environment. Hop on our IRC so we can figure out a proper scope for this. Maybe @rzats also has some ideas.

@DPirate
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DPirate commented Mar 11, 2017

Hello @skaldarnar ,

I was thinking about a system which generates a graph of specific blocks ( using coords and some filters) in the loaded chunks then pass it to any required entity or mob to generate their own path.
Do tell me when will you be available on IRC and your chat name :), mine is the same.

@skaldarnar
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The basic pathfinding is already working. GooeysQuest has a skeleton mob that will hunt you down, so that's another reference to look at.
Probably this issues needs some more work on general gameplay for LigthAndShadow before it can be worked on (properly). Are you interested in any other issue from this list?

Just hop in IRC anytime you want, usually someone will be around. I'm in central europe, so ECT+2 evenings are usually a good time to catch me ;-)

@jdrueckert
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While minion management is certainly on the roadmap for LaS, it's currently not supported and there's more pressing matters at the moment (including but not limited to the state machine rewrite) until there's capacity to implement it (or integrate minion management from MasterOfOreon) in the first place. Irrespective of that, FlexiblePathfinding provides the pathfinding logic for AI entities with Behaviors, so this issue can be closed.

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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Topic: Architecture Requests, Issues and Changes related to software architecture, programming patterns, etc.
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