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Gamepad mapping is somewhat unintuitive/buggy #784

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nadiaholmquist opened this issue Jun 15, 2021 · 4 comments
Closed

Gamepad mapping is somewhat unintuitive/buggy #784

nadiaholmquist opened this issue Jun 15, 2021 · 4 comments

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@nadiaholmquist
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nadiaholmquist commented Jun 15, 2021

  • Mapping in game actions such as flip or menu also overrides controls in the menu, this should ideally be mapped separately
  • There is no (clear?) way to unmap a button from an action
  • If a button is mapped to the "menu" action, it becomes impossible to remap this button to anything else
  • Interact button can be mapped, but is not used unless the interact button is changed back to E in the speedrun settings, otherwise the enter button is used for interacting
  • Interact button can't be used to advance dialog, this is of course consistent with playing on keyboard, though it feels somewhat weird on a controller
@InfoTeddy
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Yep, this is all just 2.4 stuff, and Ethan's territory I'm sure. Right now we're focusing on getting 2.3 out.

@flibitijibibo
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Yep, agreed that mappings are a mess - will try to eliminate all of these in the action set rewrite.

@nadiaholmquist
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Wow, fast response! Really looking forward to 2.3/2.4

Keep up the great work :)

@flibitijibibo
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Redirecting this issue to #834...

@InfoTeddy InfoTeddy closed this as not planned Won't fix, can't repro, duplicate, stale Jun 11, 2022
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