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_ASDisplayView.mm
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//
// _ASDisplayView.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/_ASDisplayView.h>
#import <AsyncDisplayKit/_ASDisplayViewAccessiblity.h>
#import <AsyncDisplayKit/_ASCoreAnimationExtras.h>
#import <AsyncDisplayKit/_ASDisplayLayer.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
#import <AsyncDisplayKit/ASDisplayNode+Convenience.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
#import <AsyncDisplayKit/ASViewController.h>
#pragma mark - _ASDisplayViewMethodOverrides
typedef NS_OPTIONS(NSUInteger, _ASDisplayViewMethodOverrides)
{
_ASDisplayViewMethodOverrideNone = 0,
_ASDisplayViewMethodOverrideCanBecomeFirstResponder = 1 << 0,
_ASDisplayViewMethodOverrideBecomeFirstResponder = 1 << 1,
_ASDisplayViewMethodOverrideCanResignFirstResponder = 1 << 2,
_ASDisplayViewMethodOverrideResignFirstResponder = 1 << 3,
_ASDisplayViewMethodOverrideIsFirstResponder = 1 << 4,
};
/**
* Returns _ASDisplayViewMethodOverrides for the given class
*
* @param c the class, required.
*
* @return _ASDisplayViewMethodOverrides.
*/
static _ASDisplayViewMethodOverrides GetASDisplayViewMethodOverrides(Class c)
{
ASDisplayNodeCAssertNotNil(c, @"class is required");
_ASDisplayViewMethodOverrides overrides = _ASDisplayViewMethodOverrideNone;
if (ASSubclassOverridesSelector([_ASDisplayView class], c, @selector(canBecomeFirstResponder))) {
overrides |= _ASDisplayViewMethodOverrideCanBecomeFirstResponder;
}
if (ASSubclassOverridesSelector([_ASDisplayView class], c, @selector(becomeFirstResponder))) {
overrides |= _ASDisplayViewMethodOverrideBecomeFirstResponder;
}
if (ASSubclassOverridesSelector([_ASDisplayView class], c, @selector(canResignFirstResponder))) {
overrides |= _ASDisplayViewMethodOverrideCanResignFirstResponder;
}
if (ASSubclassOverridesSelector([_ASDisplayView class], c, @selector(resignFirstResponder))) {
overrides |= _ASDisplayViewMethodOverrideResignFirstResponder;
}
if (ASSubclassOverridesSelector([_ASDisplayView class], c, @selector(isFirstResponder))) {
overrides |= _ASDisplayViewMethodOverrideIsFirstResponder;
}
return overrides;
}
#pragma mark - _ASDisplayView
@interface _ASDisplayView ()
// Keep the node alive while its view is active. If you create a view, add its layer to a layer hierarchy, then release
// the view, the layer retains the view to prevent a crash. This replicates this behaviour for the node abstraction.
@property (nonatomic) ASDisplayNode *keepalive_node;
@end
@implementation _ASDisplayView
{
BOOL _inHitTest;
BOOL _inPointInside;
NSArray *_accessibilityElements;
CGRect _lastAccessibilityElementsFrame;
_ASDisplayViewMethodOverrides _methodOverrides;
}
#pragma mark - Class
+ (void)initialize
{
__unused Class initializeSelf = self;
IMP staticInitialize = imp_implementationWithBlock(^(_ASDisplayView *view) {
ASDisplayNodeAssert(view.class == initializeSelf, @"View class %@ does not have a matching _staticInitialize method; check to ensure [super initialize] is called within any custom +initialize implementations! Overridden methods will not be called unless they are also implemented by superclass %@", view.class, initializeSelf);
view->_methodOverrides = GetASDisplayViewMethodOverrides(view.class);
});
class_replaceMethod(self, @selector(_staticInitialize), staticInitialize, "v:@");
}
+ (Class)layerClass
{
return [_ASDisplayLayer class];
}
#pragma mark - NSObject Overrides
- (instancetype)init
{
if (!(self = [super init]))
return nil;
[self _initializeInstance];
return self;
}
- (void)_initializeInstance
{
[self _staticInitialize];
}
- (void)_staticInitialize
{
ASDisplayNodeAssert(NO, @"_staticInitialize must be overridden");
}
// e.g. <MYPhotoNodeView: 0xFFFFFF; node = <MYPhotoNode: 0xFFFFFE>; frame = ...>
- (NSString *)description
{
NSMutableString *description = [[super description] mutableCopy];
ASDisplayNode *node = _asyncdisplaykit_node;
if (node != nil) {
NSString *classString = [NSString stringWithFormat:@"%s-", object_getClassName(node)];
[description replaceOccurrencesOfString:@"_ASDisplay" withString:classString options:kNilOptions range:NSMakeRange(0, description.length)];
NSUInteger semicolon = [description rangeOfString:@";"].location;
if (semicolon != NSNotFound) {
NSString *nodeString = [NSString stringWithFormat:@"; node = %@", node];
[description insertString:nodeString atIndex:semicolon];
}
// Remove layer description – it never contains valuable info and it duplicates the node info. Noisy.
NSRange layerDescriptionRange = [description rangeOfString:@"; layer = <.*>" options:NSRegularExpressionSearch];
if (layerDescriptionRange.location != NSNotFound) {
[description replaceCharactersInRange:layerDescriptionRange withString:@""];
// Our regex will grab the closing angle bracket and I'm not clever enough to come up with a better one, so re-add it if needed.
if ([description hasSuffix:@">"] == NO) {
[description appendString:@">"];
}
}
}
return description;
}
#pragma mark - UIView Overrides
- (id<CAAction>)actionForLayer:(CALayer *)layer forKey:(NSString *)event
{
id<CAAction> uikitAction = [super actionForLayer:layer forKey:event];
// Even though the UIKit action will take precedence, we still unconditionally forward to the node so that it can
// track events like kCAOnOrderIn.
id<CAAction> nodeAction = (id)kCFNull;
if (ASDisplayNode *node = _asyncdisplaykit_node) {
nodeAction = [node actionForLayer:layer forKey:event];
}
// If UIKit specifies an action, that takes precedence. That's an animation block so it's explicit.
if (uikitAction && uikitAction != (id)kCFNull) {
return uikitAction;
}
return nodeAction;
}
- (void)willMoveToSuperview:(UIView *)newSuperview
{
// Keep the node alive while the view is in a view hierarchy. This helps ensure that async-drawing views can always
// display their contents as long as they are visible somewhere, and aids in lifecycle management because the
// lifecycle of the node can be treated as the same as the lifecycle of the view (let the view hierarchy own the
// view).
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
UIView *currentSuperview = self.superview;
if (!currentSuperview && newSuperview) {
self.keepalive_node = node;
}
if (newSuperview) {
ASDisplayNode *supernode = node.supernode;
BOOL supernodeLoaded = supernode.nodeLoaded;
ASDisplayNodeAssert(!supernode.isLayerBacked, @"Shouldn't be possible for _ASDisplayView's supernode to be layer-backed.");
BOOL needsSupernodeUpdate = NO;
if (supernode) {
if (supernodeLoaded) {
if (supernode.layerBacked) {
// See comment in -didMoveToSuperview. This case should be avoided, but is possible with app-level coding errors.
needsSupernodeUpdate = (supernode.layer != newSuperview.layer);
} else {
// If we have a supernode, compensate for users directly messing with views by hitching up to any new supernode.
needsSupernodeUpdate = (supernode.view != newSuperview);
}
} else {
needsSupernodeUpdate = YES;
}
} else {
// If we have no supernode and we are now in a view hierarchy, check to see if we can hook up to a supernode.
needsSupernodeUpdate = (newSuperview != nil);
}
if (needsSupernodeUpdate) {
// -removeFromSupernode is called by -addSubnode:, if it is needed.
// FIXME: Needs rethinking if automaticallyManagesSubnodes=YES
[newSuperview.asyncdisplaykit_node _addSubnode:node];
}
}
}
- (void)didMoveToSuperview
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
UIView *superview = self.superview;
if (superview == nil) {
// Clearing keepalive_node may cause deallocation of the node. In this case, __exitHierarchy may not have an opportunity (e.g. _node will be cleared
// by the time -didMoveToWindow occurs after this) to clear the Visible interfaceState, which we need to do before deallocation to meet an API guarantee.
if (node.inHierarchy) {
[node __exitHierarchy];
}
self.keepalive_node = nil;
}
#if DEBUG
// This is only to help detect issues when a root-of-view-controller node is reused separately from its view controller.
// Avoid overhead in release.
if (superview && node.viewControllerRoot) {
UIViewController *vc = [node closestViewController];
ASDisplayNodeAssert(vc != nil && [vc isKindOfClass:[ASViewController class]] && ((ASViewController*)vc).node == node, @"This node was once used as a view controller's node. You should not reuse it without its view controller.");
}
#endif
ASDisplayNode *supernode = node.supernode;
ASDisplayNodeAssert(!supernode.isLayerBacked, @"Shouldn't be possible for superview's node to be layer-backed.");
if (supernode) {
ASDisplayNodeAssertTrue(node.nodeLoaded);
BOOL supernodeLoaded = supernode.nodeLoaded;
BOOL needsSupernodeRemoval = NO;
if (superview) {
// If our new superview is not the same as the supernode's view, or the supernode has no view, disconnect.
if (supernodeLoaded) {
if (supernode.layerBacked) {
// As asserted at the top, this shouldn't be possible, but in production with assertions disabled it can happen.
// We try to make such code behave as well as feasible because it's not that hard of an error to make if some deep
// child node of a layer-backed node happens to be view-backed, but it is not supported and should be avoided.
needsSupernodeRemoval = (supernode.layer != superview.layer);
} else {
needsSupernodeRemoval = (supernode.view != superview);
}
} else {
needsSupernodeRemoval = YES;
}
} else {
// If supernode is loaded but our superview is nil, the user likely manually removed us, so disconnect supernode.
// The unlikely alternative: we are in __unloadNode, with shouldRasterizeSubnodes just having been turned on.
// In the latter case, we don't want to disassemble the node hierarchy because all views are intentionally being destroyed.
BOOL nodeIsRasterized = ((node.hierarchyState & ASHierarchyStateRasterized) == ASHierarchyStateRasterized);
needsSupernodeRemoval = (supernodeLoaded && !nodeIsRasterized);
}
if (needsSupernodeRemoval) {
// The node will only disconnect from its supernode, not removeFromSuperview, in this condition.
// FIXME: Needs rethinking if automaticallyManagesSubnodes=YES
[node _removeFromSupernode];
}
}
}
- (void)insertSubview:(UIView *)view atIndex:(NSInteger)index {
[super insertSubview:view atIndex:index];
#ifndef ASDK_ACCESSIBILITY_DISABLE
self.accessibilityElements = nil;
#endif
}
- (void)addSubview:(UIView *)view
{
[super addSubview:view];
#ifndef ASDK_ACCESSIBILITY_DISABLE
self.accessibilityElements = nil;
#endif
}
- (void)willRemoveSubview:(UIView *)subview
{
[super willRemoveSubview:subview];
#ifndef ASDK_ACCESSIBILITY_DISABLE
self.accessibilityElements = nil;
#endif
}
- (CGSize)sizeThatFits:(CGSize)size
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return node ? [node layoutThatFits:ASSizeRangeMake(size)].size : [super sizeThatFits:size];
}
- (void)setNeedsDisplay
{
ASDisplayNodeAssertMainThread();
// Standard implementation does not actually get to the layer, at least for views that don't implement drawRect:.
[self.layer setNeedsDisplay];
}
- (UIViewContentMode)contentMode
{
return ASDisplayNodeUIContentModeFromCAContentsGravity(self.layer.contentsGravity);
}
- (void)setContentMode:(UIViewContentMode)contentMode
{
ASDisplayNodeAssert(contentMode != UIViewContentModeRedraw, @"Don't do this. Use needsDisplayOnBoundsChange instead.");
// Do our own mapping so as not to call super and muck up needsDisplayOnBoundsChange. If we're in a production build, fall back to resize if we see redraw
self.layer.contentsGravity = (contentMode != UIViewContentModeRedraw) ? ASDisplayNodeCAContentsGravityFromUIContentMode(contentMode) : kCAGravityResize;
}
- (void)setBounds:(CGRect)bounds
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
[super setBounds:bounds];
node.threadSafeBounds = bounds;
}
- (void)addGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
{
[super addGestureRecognizer:gestureRecognizer];
[_asyncdisplaykit_node nodeViewDidAddGestureRecognizer];
}
#pragma mark - Event Handling + UIResponder Overrides
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
if (node.methodOverrides & ASDisplayNodeMethodOverrideTouchesBegan) {
[node touchesBegan:touches withEvent:event];
} else {
[super touchesBegan:touches withEvent:event];
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
if (node.methodOverrides & ASDisplayNodeMethodOverrideTouchesMoved) {
[node touchesMoved:touches withEvent:event];
} else {
[super touchesMoved:touches withEvent:event];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
if (node.methodOverrides & ASDisplayNodeMethodOverrideTouchesEnded) {
[node touchesEnded:touches withEvent:event];
} else {
[super touchesEnded:touches withEvent:event];
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
if (node.methodOverrides & ASDisplayNodeMethodOverrideTouchesCancelled) {
[node touchesCancelled:touches withEvent:event];
} else {
[super touchesCancelled:touches withEvent:event];
}
}
- (void)__forwardTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
}
- (void)__forwardTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
}
- (void)__forwardTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
}
- (void)__forwardTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
}
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
// REVIEW: We should optimize these types of messages by setting a boolean in the associated ASDisplayNode subclass if
// they actually override the method. Same goes for -pointInside:withEvent: below. Many UIKit classes use that
// pattern for meaningful reductions of message send overhead in hot code (especially event handling).
// Set boolean so this method can be re-entrant. If the node subclass wants to default to / make use of UIView
// hitTest:, it will call it on the view, which is _ASDisplayView. After calling into the node, any additional calls
// should use the UIView implementation of hitTest:
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
if (!_inHitTest) {
_inHitTest = YES;
UIView *hitView = [node hitTest:point withEvent:event];
_inHitTest = NO;
return hitView;
} else {
return [super hitTest:point withEvent:event];
}
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event
{
// See comments in -hitTest:withEvent: for the strategy here.
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
if (!_inPointInside) {
_inPointInside = YES;
BOOL result = [node pointInside:point withEvent:event];
_inPointInside = NO;
return result;
} else {
return [super pointInside:point withEvent:event];
}
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node gestureRecognizerShouldBegin:gestureRecognizer];
}
- (void)tintColorDidChange
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
[super tintColorDidChange];
[node tintColorDidChange];
}
#pragma mark UIResponder Handling
#define IMPLEMENT_RESPONDER_METHOD(__sel, __nodeMethodOverride, __viewMethodOverride) \
- (BOOL)__sel\
{\
ASDisplayNode *node = _asyncdisplaykit_node; /* Create strong reference to weak ivar. */ \
/* Check if we can call through to ASDisplayNode subclass directly */ \
if (node.methodOverrides & __nodeMethodOverride) { \
return [node __sel]; \
} else { \
/* Prevent an infinite loop in here if [super __sel] was called on a \
/ _ASDisplayView subclass */ \
if (self->_methodOverrides & __viewMethodOverride) { \
/* Call through to views superclass as we expect super was called from the
_ASDisplayView subclass and a node subclass does not overwrite __sel */ \
return [self __##__sel]; \
} else { \
/* Call through to internal node __sel method that will consider the view in responding */ \
return [node __##__sel]; \
} \
} \
}\
/* All __ prefixed methods are called from ASDisplayNode to let the view decide in what UIResponder state they \
are not overridden by a ASDisplayNode subclass */ \
- (BOOL)__##__sel \
{ \
return [super __sel]; \
} \
IMPLEMENT_RESPONDER_METHOD(canBecomeFirstResponder,
ASDisplayNodeMethodOverrideCanBecomeFirstResponder,
_ASDisplayViewMethodOverrideCanBecomeFirstResponder);
IMPLEMENT_RESPONDER_METHOD(becomeFirstResponder,
ASDisplayNodeMethodOverrideBecomeFirstResponder,
_ASDisplayViewMethodOverrideBecomeFirstResponder);
IMPLEMENT_RESPONDER_METHOD(canResignFirstResponder,
ASDisplayNodeMethodOverrideCanResignFirstResponder,
_ASDisplayViewMethodOverrideCanResignFirstResponder);
IMPLEMENT_RESPONDER_METHOD(resignFirstResponder,
ASDisplayNodeMethodOverrideResignFirstResponder,
_ASDisplayViewMethodOverrideResignFirstResponder);
IMPLEMENT_RESPONDER_METHOD(isFirstResponder,
ASDisplayNodeMethodOverrideIsFirstResponder,
_ASDisplayViewMethodOverrideIsFirstResponder);
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender
{
// We forward responder-chain actions to our node if we can't handle them ourselves. See -targetForAction:withSender:.
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return ([super canPerformAction:action withSender:sender] || [node respondsToSelector:action]);
}
- (void)layoutMarginsDidChange
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
[super layoutMarginsDidChange];
[node layoutMarginsDidChange];
}
- (void)safeAreaInsetsDidChange
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
[super safeAreaInsetsDidChange];
[node safeAreaInsetsDidChange];
}
- (id)forwardingTargetForSelector:(SEL)aSelector
{
// Ideally, we would implement -targetForAction:withSender: and simply return the node where we don't respond personally.
// Unfortunately UIResponder's default implementation of -targetForAction:withSender: doesn't follow its own documentation. It doesn't call -targetForAction:withSender: up the responder chain when -canPerformAction:withSender: fails, but instead merely calls -canPerformAction:withSender: on itself and then up the chain. rdar://20111500.
// Consequently, to forward responder-chain actions to our node, we override -canPerformAction:withSender: (used by the chain) to indicate support for responder chain-driven actions that our node supports, and then provide the node as a forwarding target here.
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return node;
}
#if TARGET_OS_TV
#pragma mark - tvOS
- (BOOL)canBecomeFocused
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node canBecomeFocused];
}
- (void)didUpdateFocusInContext:(UIFocusUpdateContext *)context withAnimationCoordinator:(UIFocusAnimationCoordinator *)coordinator
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node didUpdateFocusInContext:context withAnimationCoordinator:coordinator];
}
- (void)setNeedsFocusUpdate
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node setNeedsFocusUpdate];
}
- (void)updateFocusIfNeeded
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node updateFocusIfNeeded];
}
- (BOOL)shouldUpdateFocusInContext:(UIFocusUpdateContext *)context
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node shouldUpdateFocusInContext:context];
}
- (UIView *)preferredFocusedView
{
ASDisplayNode *node = _asyncdisplaykit_node; // Create strong reference to weak ivar.
return [node preferredFocusedView];
}
#endif
@end