Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Curse ideas #1

Open
gdude2002 opened this issue Mar 19, 2015 · 13 comments
Open

Curse ideas #1

gdude2002 opened this issue Mar 19, 2015 · 13 comments

Comments

@gdude2002
Copy link
Member

I'm planning the following enchantments right now. Feel free to comment with more ideas!

  • Fragile (Tools/weapons)
    • Adds extra points of damage (one per level) to a tool/weapon each time it's used
  • Giant (Tools)
    • Gives mining fatigue (one or two levels) while the player is holding the tool
  • Healing (Tools/weapons)
    • Heals any players/animals hit by the tool/weapon instead of doing damage
    • Just one level for this one
  • Heavy (Armor)
    • Gives slowness (one or two levels) while the player is wearing the piece of armor
  • Spiky (Tools/weapons)
    • Does damage (one point per level) to the user each time they use an affected tool/weapon
@gdude2002
Copy link
Member Author

  • Wasteful (Bows)
    • Causes the bow to use up extra arrows when fired.

@gdude2002 gdude2002 self-assigned this Mar 22, 2015
@Agardino1
Copy link

What if when you enchant a bow, you get an enchant that makes the arrow's accuracy Crap

@gdude2002
Copy link
Member Author

  • Inaccurate (Bows)
    • Causes the trajectory of the arrow to be skewed at random

@ceeeeX
Copy link

ceeeeX commented Mar 22, 2015

Burning Armor: Causing the player to take damage while wearing the armor?

@gdude2002
Copy link
Member Author

Maybe Spiky could be applied to armor, then?

@ceeeeX
Copy link

ceeeeX commented Mar 22, 2015

Unlucky Fishing Pole? Increase the catch time for a fish? or increase the chance of catching crap

@gdude2002
Copy link
Member Author

I'm not sure that one is actually possible, though I could probably make it just less likely to catch anything useful. Will have to look into it.

@Agardino1
Copy link

What if when you were talking about Enemies getting healed, It took away your hearts, and gave say... 3 lost hearts to your enemy, Basically if I heal my enemy, I lose 3 hearts while he gains 3 hearts

@Agardino1
Copy link

Say I enchant my diamond sword(Same applies to Bows) and it gives me a enchant where I can punch very slow(This would depend on the level such as SlownessIII or something) so now I ate too many chips, and I can't swing my sword as fast

@gdude2002
Copy link
Member Author

What if when you were talking about Enemies getting healed, It took away your hearts, and gave say... 3 lost hearts to your enemy, Basically if I heal my enemy, I lose 3 hearts while he gains 3 hearts

I think that's not needed, more like it would convert whatever damage you'd normally do to healing for your target. It might have strategic uses for healing teammates, too.

Say I enchant my diamond sword(Same applies to Bows) and it gives me a enchant where I can punch very slow(This would depend on the level such as SlownessIII or something) so now I ate too many chips, and I can't swing my sword as fast

I don't think this is possible.

@gdude2002
Copy link
Member Author

Burning Armor: Causing the player to take damage while wearing the armor?

Maybe Spiky could be applied to armor, then?

I think this would make the armor a total waste - instead of just making it inconvenient, it would be practically useless, so I'm not going to do this.

@ceeeeX
Copy link

ceeeeX commented Mar 26, 2015

Is it possible to slow down the drawing of the bow?

@gdude2002
Copy link
Member Author

I don't believe so, no.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants