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As for bikeshedding the name. GameState and AppState are popularly used and familiar, but I would argue that in a game that has multiple state types for different things, they're kinda ambiguous names. What does "GameState" mean? Everything is a game state...
An alternative name would be something like Screen or SequenceState. I use Screen in my own template currently.
I'm totally fine with just going with GameState / AppState though, I don't think it'll cause any confusion for a jam-sized game.
Migrated from bevyengine/bevy_github_ci_template#64
Same rationale as #4
#6 is a good candidate for GameState::Boot.
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