Pseudorandom noise is fundamental to a lot of procedural generation.
Panda3D code using a collection of GLSL noise functions that includes Perlin, Worley, PSRD.
TODO: Prettify and comment.
- A student's course project documenting fundamentals of popular noises.
- Periodic Simplex grid Rotating something noise with Derivates
- Generating noise with different power spectra laws
There are two ways to utilize noise for texture generation:
- Generate and store
- Generate in-situ