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Add hand-modeled intersections #209
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Created a PR so I can merge this with just the models as is. Will move the other workflow improvements into another PR/branch. |
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With the recent launch of the next Wheel Steal Game playtest (available here), our team is fully moving to Godot 4. This means I want to put a pin in the godot 3 development, and think more about the future structure of the plugin without having to support two such different versions of godot.
The close this out, I do however want to sneak in some basic intersections. The goal here is not programming related, but rather to simply include a couple of hand-authored assets that would ship with the plugin itself which work as interesections thanks to. the generalized nature of RoadContainers. I will also use this as an opportunity to expand on the existing guide over here for creating custom geometry.
Here's what I hope to include
Extra bonus points if I manage to create a submenu for intersections with hard coded links to each of these files (and maybe a popup dialogue if ever one of them is missing).Extend this so it's available for both godot 3 (first) as well as godot 4 (secondarily)Update the wiki guide with one of these roads as an exampleThe text was updated successfully, but these errors were encountered: