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Option to enable Video Frame Pacing #76
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+1 for this. I seem to get some micro-stuttering or judder pretty consistently at 4K60 and I don't think it is due to an overloaded encoder. Thanks for your work on this, btw! |
I would also absolutely love this. It does seem that the frame rate being played certainly does not match the frame rate being rendered due to hitching. |
I would also love to see this feature implemented |
same thoughts! +1. also fps limit option to 60 |
I am trying this software out on my original VCR Xbox One. Super cool, works much better than I expected however the original Xbox One does not support VRR or 120hz. Not an issue, however no matter what settings I use, the stream regularly tears down the screen until it goes off the bottom. Every minute or so, the tear comes back. I am not sure if tearing is intended behavior for this kind of setup, but I would like to see enhanced display sync support since the tearing is quite distracting. It would be great to see a vsync toggle or be able to lock the tear line and move it off screen. |
that woulb really great! |
I don't have much hope given the age of this suggestion but I too would love this if it solved the micro stutter that occurs every few seconds, which is especially noticeable when camera panning. |
I notice this too |
+1. Just switched from Steam Link to Xbox. I love the UI and everything else about this app, but the micro stuttering is bothering me way too much, so I’ll be switching back unless this feature is added. My framerate on PC is buttery smooth but it looks like half the framerate when streaming to Xbox because of the stuttering. |
just discovered that this is the cause of my stuttering when i am streaming, especially at 4K. capping the FPS via RTSS to 60 fixes it and makes everything buttery smooth, but it's not exactly a seamless solution since I have to do this everything I stream (since I don't have v-sync turned on in my games). It would be awesome to have a 60FPS limit via Moonlight xbox itself. |
Reason for Request
It would be beneficial in my case to sacrifice some input latency to smooth out the framerate. After switching from my Shield tv to the Xbox UWP I've missed this feature.
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