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<!DOCTYPE html SYSTEM "about:legacy-compat">
<html xmlns:gn="http://www.gameplayershub.com/gameNews" xmlns:na="http://www.gameplayershub.com/newsArticle" xmlns:gc="http://www.gameplayershub.com/gameCatalog">
<head>
<title>Game Players Hub</title>
<link rel="stylesheet" type="text/css" href="GPHStyles.css" />
<script type="text/javascript" src="toggle.js"> </script>
</head>
<body>
<header>
<div id="headerContent">
<p id="tagLine">Video game news, reviews and a place to be heard.</p>
<div id="navWrapper">
<nav>
<a href="about.html">About</a>
<a href="articles.html">Articles</a>
<a href="games.html">Games</a>
<a class="current" href="index.html">Home</a>
</nav>
</div>
<article id="featured">
<img src="articles/ar1/photo.jpg" />
<h1>
<a href="http://www.battlefield.com" target="_blank">Battlefield 3</a>
</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://www.ea.com" target="_blank">Electronic Arts (EA)</a>
</p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
<a href="http://www.dice.se" target="_blank">EA Digital Illusions CE (DICE)</a>
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Shooter</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl7">Microsoft Windows</a>, <a href="games.html#pl1">Sony Playstation 3</a>, <a href="games.html#pl2">Microsoft XBox 360</a></p><h1 class="scorePercent
score90_100
">94%
</h1><p><span class="labelText">Graphics:
</span><span class="scorePercent
score90_100
">100%
</span><span class="labelText">Controls:
</span><span class="scorePercent
score90_100
">100%
</span><span class="labelText">Gameplay:
</span><span class="scorePercent
score90_100
">100%
</span><br /><span class="labelText">Multiplayer:
</span><span class="scorePercent
score90_100
">100%
</span><span class="labelText">Sound:
</span><span class="scorePercent
score90_100
">100%
</span><span class="labelText">Innovation:
</span><span class="scorePercent
score90_100
">100%
</span><br /><span class="labelText">SinglePlayer:
</span><span class="scorePercent
score60_69
">60%
</span></p><hr class="gameInfoArticleDivider" /><h2>Taking the FPS to New Heights</h2><p class="articleMiniText"><span class="labelText">by </span>Calvin Locke</p><p class="articleMiniText"><span class="labelText">Date: </span>February 2, 2012</p><p><p>
When it comes to virtual battlefields, nobody does it quite like the Battlefield series. It has a long history of creating sprawling conflict zones where players have an exhilarating range of ways to make powerful contributions to the war effort.
</p></p><a href="articles.html#ar1" class="readMoreLink">Read more »</a></article>
</div>
</header>
<div id="headerBottomDivider"> </div>
<div id="headerBottomShadow"> </div>
<section id="mainContent" class="thin">
<article class="review">
<div class="gameInfoBlock">
<div class="titleDetails">
<h1>
<a href="http://www.prototypegame.com" target="_blank">Prototype 2</a>
</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://www.activision.com/atvihub/home.do" target="_blank">Activision</a>
</p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
<a href="http://www.radical.ca" target="_blank">Radical Entertainment</a>
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Action/Adventure/Open-World</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl7">Microsoft Windows</a>, <a href="games.html#pl1">Sony Playstation 3</a>, <a href="games.html#pl2">Microsoft XBox 360</a></p>
</div>
<div class="scoreBlock"><h1 class="scorePercent
score70_79
">70%
</h1><div class="detailsClosed"><button class="closed" onclick="showHideParent(this)"> </button><table class="criteria"><tr><th>Presentation:
</th><td class="scorePercent
score70_79
">70%
</td></tr><tr><th>Graphics:
</th><td class="scorePercent
score60_69
">60%
</td></tr><tr><th>Sound:
</th><td class="scorePercent
score70_79
">70%
</td></tr><tr><th>Gameplay:
</th><td class="scorePercent
score80_89
">80%
</td></tr></table></div></div>
</div>
<hr class="gameInfoArticleDivider" />
<div class="articleBlock">
<h2>Forgettable fun</h2>
<p class="articleMiniText">
<span class="labelText">by </span>Greg Miller</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>April 24, 2012</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar7/photo.jpg" />
<p>
Having no impact is kind of the M.O. of Prototype 2. I enjoyed leveling up Heller and completing side quests, but none of it really meant anything to me. Outside of the Trophies I have for my efforts, I doubt I'll remember much of Prototype 2's sterile side missions and curse word-laden dialogue. Prototype 2 is fun, but it sure is forgettable.
</p>
<a href="articles.html#ar7" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
<article class="review">
<div class="gameInfoBlock">
<div class="titleDetails">
<h1>
<a href="http://spiritcamera.nintendo.com" target="_blank">Spirit Camera: The Cursed Memoir</a>
</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://www.nintendo.com/?country=US&lang=en" target="_blank">Nintendo</a>
</p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
<a href="http://www.koeitecmo.co.jp/e/index.html" target="_blank">Tecmo Koei</a>
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Survival/Horror</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl11">Nintendo 3DS</a>
</p>
</div>
<div class="scoreBlock"><h1 class="scorePercent
score60_69
">68%
</h1><div class="detailsClosed"><button class="closed" onclick="showHideParent(this)"> </button><table class="criteria"><tr><th>Presentation:
</th><td class="scorePercent
score80_89
">80%
</td></tr><tr><th>Graphics:
</th><td class="scorePercent
score60_69
">60%
</td></tr><tr><th>Sound:
</th><td class="scorePercent
score80_89
">80%
</td></tr><tr><th>Gameplay:
</th><td class="scorePercent
score50_59
">50%
</td></tr><tr><th>Innovation:
</th><td class="scorePercent
score70_79
">70%
</td></tr></table></div></div>
</div>
<hr class="gameInfoArticleDivider" />
<div class="articleBlock">
<h2>Great concept, but not enough content to back it up.</h2>
<p class="articleMiniText">
<span class="labelText">by </span>Audrey Drake</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>April 13, 2012</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar8/photo.jpg" />
<p>
When the 3DS first launched, the included AR games were easily the software highlight, and since then we've been eager to see the concept returned to and expanded upon. Spirit Camera: The Cursed Memoir had the opportunity to do just that. Unfortunately, while the game has great atmosphere and plenty of potential, the three hour campaign lacks any real depth and is rather inconvenient to play. It’s too bad, because with a longer campaign and more content, Spirit Camera could have been a revolutionary experience. As is, it fails to go much farther than Face Raiders did - and that was free.
</p>
<a href="articles.html#ar8" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
<article class="review">
<div class="gameInfoBlock">
<div class="titleDetails">
<h1>
<a href="http://www.godofwar.com" target="_blank">God of War III</a>
</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://us.playstation.com" target="_blank">Sony Computer Entertainment</a>
</p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
<a href="http://www.worldwidestudios.net/santamonica" target="_blank">Santa Monica Studios</a>
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Action/Adventure/Hack-and-Slash</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl1">Sony Playstation 3</a>
</p>
</div>
<div class="scoreBlock"><h1 class="scorePercent
score80_89
">83%
</h1><div class="detailsClosed"><button class="closed" onclick="showHideParent(this)"> </button><table class="criteria"><tr><th>Gameplay:
</th><td class="scorePercent
score90_100
">90%
</td></tr><tr><th>Graphics:
</th><td class="scorePercent
score80_89
">80%
</td></tr><tr><th>Story:
</th><td class="scorePercent
score90_100
">100%
</td></tr><tr><th>Innovation:
</th><td class="scorePercent
score60_69
">60%
</td></tr></table></div></div>
</div>
<hr class="gameInfoArticleDivider" />
<div class="articleBlock">
<h2>Mortals Rejoice</h2>
<p class="articleMiniText">
<span class="labelText">by </span>Calvin Locke</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>March 20, 2010</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar4/photo.jpg" />
<p>
Carries much of the feel of the original. Great action, nice visuals...Could use a bit more freshening in terms of gameplay and structure. Still excellent.
</p>
<a href="articles.html#ar4" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
<article class="review">
<div class="gameInfoBlock">
<div class="titleDetails">
<h1>
<a href="http://www.capcom.co.jp/iphone/sf4_en" target="_blank">Street Fighter IV</a>
</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://www.capcom.com" target="_blank">Capcom</a>
</p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
N/A
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Fighting</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl3">Apple iOS</a>
</p>
</div>
<div class="scoreBlock"><h1 class="scorePercent
score90_100
">90%
</h1><div class="detailsClosed"><button class="closed" onclick="showHideParent(this)"> </button><table class="criteria"><tr><th>Graphics:
</th><td class="scorePercent
score90_100
">100%
</td></tr><tr><th>Controls:
</th><td class="scorePercent
score90_100
">90%
</td></tr><tr><th>Sound:
</th><td class="scorePercent
score90_100
">90%
</td></tr><tr><th>Gameplay:
</th><td class="scorePercent
score80_89
">80%
</td></tr></table></div></div>
</div>
<hr class="gameInfoArticleDivider" />
<div class="articleBlock">
<h2>Hits Back</h2>
<p class="articleMiniText">
<span class="labelText">by </span>Calvin Locke</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>March 15, 2010</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar2/photo.jpg" />
<p>
Great graphics, top notch controls...this is real Street Fighter. Incredible quality; one of the best iPod games around.
</p>
<a href="articles.html#ar2" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
<article class="review">
<div class="gameInfoBlock">
<div class="titleDetails">
<h1>Heavy Rain</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://us.playstation.com" target="_blank">Sony Computer Entertainment</a>
</p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
<a href="http://www.quanticdream.com" target="_blank">Quantic Dream</a>
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Interactive-Drama/Psychological-Thriller</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl1">Sony Playstation 3</a>
</p>
</div>
<div class="scoreBlock"><h1 class="scorePercent
score90_100
">97%
</h1><div class="detailsClosed"><button class="closed" onclick="showHideParent(this)"> </button><table class="criteria"><tr><th>Innovation:
</th><td class="scorePercent
score90_100
">100%
</td></tr><tr><th>Graphics:
</th><td class="scorePercent
score90_100
">100%
</td></tr><tr><th>Story:
</th><td class="scorePercent
score90_100
">90%
</td></tr></table></div></div>
</div>
<hr class="gameInfoArticleDivider" />
<div class="articleBlock">
<h2>Untraditional and Unbelievable</h2>
<p class="articleMiniText">
<span class="labelText">by </span>Calvin Locke</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>February 27, 2010</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar5/photo.jpg" />
<p>
Okay, in many ways not a traditional game, but the graphics and unique gameplay will astound you. Not the future of gaming, so to speak, but certainly a clever take on the genre...you'll be thinking and talking about this game for a long time.
</p>
<a href="articles.html#ar5" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
<article>
<div class="articleBlock">
<h1>The Future of Gaming</h1>
<p class="articleMiniText">
<span class="labelText">by </span>Scott Steinburg</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>January 6, 2009</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar3/photo.jpg" />
<p>
The year may have barely began, but it's already offering a sneak peek at what interactive entertainment will mean tomorrow.
</p>
<a href="articles.html#ar3" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
<article class="review">
<div class="gameInfoBlock">
<div class="titleDetails">
<h1>Call for Heroes: Pompolic Wars</h1>
<p class="articleMiniText">
<span class="labelText">Published by: </span>
<a href="http://www.strategyfirst.com" target="_blank">Strategy First</a>, <a href="http://datadesign.uk.com" target="_blank">Data Design Interactive</a></p>
<p class="articleMiniText">
<span class="labelText">Developed by: </span>
<a href="http://www.quotixsoftware.com" target="_blank">Quotix Software</a>
</p>
<p class="articleMiniText">
<span class="labelText">Genre: </span>Action/RPG</p>
<p class="articleMiniText">
<span class="labelText">Platform Reviewed: </span>
<a href="games.html#pl7">Microsoft Windows</a>, <a href="games.html#pl9">Nintendo Wii</a></p>
</div>
<div class="scoreBlock"><h1 class="scorePercent
score10_19
">12%
</h1><div class="detailsClosed"><button class="closed" onclick="showHideParent(this)"> </button><table class="criteria"><tr><th>Presentation:
</th><td class="scorePercent
score20_29
">20%
</td></tr><tr><th>Graphics:
</th><td class="scorePercent
score10_19
">10%
</td></tr><tr><th>Sound:
</th><td class="scorePercent
score10_19
">10%
</td></tr><tr><th>Gameplay:
</th><td class="scorePercent
score10_19
">10%
</td></tr><tr><th>Story:
</th><td class="scorePercent
score10_19
">10%
</td></tr></table></div></div>
</div>
<hr class="gameInfoArticleDivider" />
<div class="articleBlock">
<h2>Welcome to Hell</h2>
<p class="articleMiniText">
<span class="labelText">by </span>Charles Onyett</p>
<p class="articleMiniText">
<span class="labelText">Date: </span>July 20, 2007</p>
<div class="articleSummary">
<img class="articlePhoto" src="articles/ar6/photo.jpg" />
<p>
Notice to innocent consumers: avoid Call for Heroes as if your life depends on it. It's enough to destroy your motivation to ever game again. If you see it on a retail shelf, scream like you're on fire, berate the store manager for carrying the game, sprint out, drive home and immediately take a shower.
</p>
<a href="articles.html#ar6" class="readMoreLink">Read more »</a>
</div>
</div>
</article>
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