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tekKonfigButton.lua
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tekKonfigButton.lua
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local lib, oldminor = LibStub:NewLibrary("tekKonfig-Button", 5)
if not lib then return end
oldminor = oldminor or 0
if oldminor < 5 then
local GameTooltip = GameTooltip
local function HideTooltip() GameTooltip:Hide() end
local function ShowTooltip(self)
if self.tiptext then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText(self.tiptext, nil, nil, nil, nil, true)
end
end
-- Create a button.
-- All args optional, parent recommended
function lib.new(parent, ...)
local butt = CreateFrame("Button", nil, parent)
if select("#", ...) > 0 then butt:SetPoint(...) end
butt:SetWidth(80) butt:SetHeight(22)
-- Fonts --
butt:SetDisabledFontObject(GameFontDisable)
butt:SetHighlightFontObject(GameFontHighlight)
butt:SetNormalFontObject(GameFontNormal)
-- Textures --
butt:SetNormalTexture("Interface\\Buttons\\UI-Panel-Button-Up")
butt:SetPushedTexture("Interface\\Buttons\\UI-Panel-Button-Down")
butt:SetHighlightTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
butt:SetDisabledTexture("Interface\\Buttons\\UI-Panel-Button-Disabled")
butt:GetNormalTexture():SetTexCoord(0, 0.625, 0, 0.6875)
butt:GetPushedTexture():SetTexCoord(0, 0.625, 0, 0.6875)
butt:GetHighlightTexture():SetTexCoord(0, 0.625, 0, 0.6875)
butt:GetDisabledTexture():SetTexCoord(0, 0.625, 0, 0.6875)
butt:GetHighlightTexture():SetBlendMode("ADD")
-- Tooltip bits
butt:SetScript("OnEnter", ShowTooltip)
butt:SetScript("OnLeave", HideTooltip)
return butt
end
function lib.new_small(parent, ...)
local butt = lib.new(parent, ...)
butt:SetHighlightFontObject(GameFontHighlightSmall)
butt:SetNormalFontObject(GameFontNormalSmall)
return butt
end
end