-
Notifications
You must be signed in to change notification settings - Fork 21
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Graphics menu UI #2566
Comments
After researching the subject, I came up with the following findings: There is an issue where a strange dot appears above the "-" symbol in certain text, especially when the text contains the letter "f" followed by a space. The extra pixels from the letter "f" seem to be transferred to the following space, causing an incorrect rendering of the text. This issue specifically occurs when using the following configuration:
Problem Behavior:
Steps Taken:
Suspected Cause:It seems that the issue is related to how the engine handles spacing after the letter "f". The rendering engine appears to incorrectly split the pixels of the letter "f" and position them after the space, rather than rendering the character as a whole. This behavior is especially noticeable when the Suggested Fix:
|
Regarding the second issue you mentioned:
I searched for screenshots online but couldn't find any examples where this text was aligned to the right. Technically, it is possible to move the text, but this won't help if the sentence length changes, for example, when translated into another language. However, I did notice that for the In any case, if we want to "bypass" this issue and align it to the right, we would need to redefine the |
Thank you for your great responses. It probably was in some version of the game from early 2000. I will check the biggest line for all localization for this instance and make adjustments by it, so that it would look good for all other languages but didnt cross the line. |
I'm currently working on centering the text using the field: I realized that centering the text around its start and end points can effectively address the issue of varying text lengths, making it look balanced regardless of the language. This might be a good solution to ensure alignment without crossing boundaries. I want to improve a little more around here and I'll upload it. |
You're a real wizard. Looks great. |
Thank you! I'm new to the community. Are there any guidelines for redesigning elements? |
Well, Im a text editor and also new to the project. So if you want to have correct information, please contact @xezon on discord. |
Regarding the overall menu, we have Discussion topic here where some notes were dumped: How far we can go with polishing the menus depends on how far we can push it and classic players still like it. Considering the success of the Control Bar Pro Addon, I expect there is some freedom, but generally it is wise to stay close to the original. |
So in Graphics menu I noticed 2 issues
The text was updated successfully, but these errors were encountered: