Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

USA Paradrop Generals Power is very rarely used #705

Open
xezon opened this issue Jul 17, 2022 · 21 comments
Open

USA Paradrop Generals Power is very rarely used #705

xezon opened this issue Jul 17, 2022 · 21 comments
Labels
Controversial Is controversial Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker

Comments

@xezon
Copy link
Collaborator

xezon commented Jul 17, 2022

USA Paradrop Generals Power is very rarely used. Players typically prefer the A10 and Spectre Gunship Promotions. Check if it can be better and more attractive.

Stats

SpecialPower SuperweaponParadropAmerica
  ReloadTime = 240000

ObjectCreationList SUPERWEAPON_Paradrop1
  Payload = AmericaInfantryRanger 5

ObjectCreationList SUPERWEAPON_Paradrop2
  Payload = AmericaInfantryRanger 10

ObjectCreationList SUPERWEAPON_Paradrop3
  Payload = AmericaInfantryRanger 20

Proposal 1

Reduce cooldown time.

Proposal 2

Add a few Missile Defenders into the Ranger group (2 or 3, suggested by Dominator)

Proposal 3

Reduce to 1 Special Power only

Proposal 4

Make Soldiers in Parachute controllable - like in Contra Mod.

@xezon xezon added Design Is a matter of game design Controversial Is controversial Minor Severity: Minor < Major < Critical < Blocker labels Jul 17, 2022
@commy2
Copy link
Collaborator

commy2 commented Jul 18, 2022

Missile Defenders do have a parachute animation. As have Pathfinders and Col. Burton (as have Red Guards, Tank Hunters, Hackers and Lotus).

@xezon
Copy link
Collaborator Author

xezon commented Jul 18, 2022

Nice. Let's add 2 Pathfinders and 6 Burtons in the Paradrop.

@USA-Bruce
Copy link

It's best just to make the cooldown non-existent, It should be four minutes now.
Try 1 minute, It already gets 20% more infantry than rebel ambush, 16 vs 20.
If 1 minute is too high increase to 90 seconds

@ImTimK
Copy link
Collaborator

ImTimK commented Jul 30, 2022

It's best just to make the cooldown non-existent, It should be four minutes now.

Try 1 minute, It already gets 20% more infantry than rebel ambush, 16 vs 20.

If 1 minute is too high increase to 90 seconds

Thing is you can make lvl 1 more attractive, but 2 & 3 will never be chosen ever.

Proposal: remove lvl 1 and 3

@ReLaX82
Copy link

ReLaX82 commented Aug 14, 2022

Thought I answered already, put some MDs in it, maybe Pathis on level 3?

Maybe decrease timer as well.

Will add strats if used more frequently, which is good.

@commy2
Copy link
Collaborator

commy2 commented Aug 14, 2022

Pathfinders are interesting, because that could be an alternative to "unlocking" them without having to spend a genpoint on them.

@MTKing4
Copy link
Collaborator

MTKing4 commented Jun 21, 2023

Proposal 2 and 4 for me

@commy2
Copy link
Collaborator

commy2 commented Jun 21, 2023

Stage 1: 3 Ranger 2 MD
Stage 2: 6 Ranger 4 MD
Stage 3: 12 Ranger 8 MD

If stage 2 & 3 are still never chosen, consider replacing some of the MDs with Pathfinders.

What about Infgen Paradrop?

@commy2
Copy link
Collaborator

commy2 commented Jun 21, 2023

Would require an engine change to support it, but in C&C 3, the "Bloodhounds" ability airlifts in regular war factory units, but as rank 1 veterans, which is a nice touch.

@MTKing4
Copy link
Collaborator

MTKing4 commented Jun 21, 2023

Stage 1: 3 Ranger 2 MD Stage 2: 6 Ranger 4 MD Stage 3: 12 Ranger 8 MD

If stage 2 & 3 are still never chosen, consider replacing some of the MDs with Pathfinders.

that is a nice setup, i do think level 3 would be picked for 8 MDs, i think adding Pathfinders is too much

What about Infgen Paradrop?

i think it's fine and usable, inf drops are strong as they are now.

@xezon
Copy link
Collaborator Author

xezon commented Jun 21, 2023

Stage 1: 3 Ranger 2 MD
Stage 2: 6 Ranger 4 MD
Stage 3: 12 Ranger 8 MD

Looks like interesting setup.

@xezon
Copy link
Collaborator Author

xezon commented Jun 21, 2023

20 Rangers are worth 4500
12 Rangers + 8 Rocket Men are worth 5100

@commy2
Copy link
Collaborator

commy2 commented Jun 21, 2023

Ranger and MD also yield the same amount of XP (20) when killed, so in that respect, they are interchangeable.

@xezon
Copy link
Collaborator Author

xezon commented Jun 21, 2023

How to add different Payloads to a single plane?

ObjectCreationList SupW_SUPERWEAPON_Paradrop1
  DeliverPayload
    Transport = AmericaJetCargoPlane
    StartAtPreferredHeight = Yes
    StartAtMaxSpeed = Yes
    MaxAttempts = 4
    DropOffset = X:0 Y:0 Z:-10
    DropDelay = 150         ; time in between each item dropped (if more than one)
    ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
    PutInContainer = AmericaParachute
    Payload = SupW_AmericaInfantryRanger 5
    DeliveryDistance = 0  ;when outbound vehicle must be this close to target to continue delivery
    PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
    DeliveryDecalRadius = 50
    DeliveryDecal
      Texture           = SCCParadrop_USA
      Style             = SHADOW_ALPHA_DECAL
      OpacityMin        = 25%
      OpacityMax        = 50%
      OpacityThrobTime  = 500
      Color             = R:227 G:229 B:22 A:255
      OnlyVisibleToOwningPlayer = Yes
    End
    ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
  End
End

@commy2
Copy link
Collaborator

commy2 commented Jun 21, 2023

You can add multiple Payload tokens:

Payload = SupW_AmericaInfantryRanger 3
Payload = SupW_AmericaInfantryMissileDefender 2

@xezon
Copy link
Collaborator Author

xezon commented Jun 21, 2023

Wow really advanced ++++

@ImTimK
Copy link
Collaborator

ImTimK commented Jun 21, 2023

40% md's is very strong, on one hand this is needed to make it a viable alternative, on the other hand level 1 could be a little too powerful? It will be very good at shutting down an entire china airfield and kill all migs on it.

@xezon
Copy link
Collaborator Author

xezon commented Jun 21, 2023

It will be very good at shutting down an entire china airfield and kill all Migs on it.

If there are more use cases for the Paradrop then I think that speaks for this change. China can still defend it, by parking 1 or 2 Gattlings, Minigunners near the Airfield for example. To me it reads like it would add tactical depth, which makes the game effectively richer for it.

@MTKing4
Copy link
Collaborator

MTKing4 commented Jun 21, 2023

40% md's is very strong, on one hand this is needed to make it a viable alternative, on the other hand level 1 could be a little too powerful? It will be very good at shutting down an entire china airfield and kill all migs on it.

It's only 2 MDs, they can be shut down with one gat, possibly before landing, A10 is a safer option

@ImTimK
Copy link
Collaborator

ImTimK commented Jun 21, 2023

can be shot in the air?

@MTKing4
Copy link
Collaborator

MTKing4 commented Jun 21, 2023

Pretty sure they can be yeah, although it's a small window since they drop so fast

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Controversial Is controversial Design Is a matter of game design Minor Severity: Minor < Major < Critical < Blocker
Projects
None yet
Development

No branches or pull requests

6 participants