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DevTools.cs
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DevTools.cs
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using System;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Modding.Humankind.DevTools.Core;
using Modding.Humankind.DevTools.DeveloperTools;
using Modding.Humankind.DevTools.DeveloperTools.UI;
using UnityEngine;
namespace Modding.Humankind.DevTools
{
// [BepInIncompatibility("AOM.Humankind.Teams")]
[BepInPlugin(PLUGIN_GUID, "DevTools", "1.7.1.0")]
public class DevTools : BaseUnityPlugin
{
const string PLUGIN_GUID = "Modding.Humankind.DevTools";
internal static ManualLogSource Log;
public static bool IncludeExternalModules = true;
public static bool QuietMode { get; set; } = true;
public static DevTools Instance { get; private set; }
private Harmony _harmony;
private static AssetLoader _assets;
private static bool _uiReady = false;
public static AssetLoader Assets =>
_assets ?? (_assets = new AssetLoader()
{
Assembly = typeof(DevTools).Assembly,
ManifestResourceName = PLUGIN_GUID + ".Resources.devtools-resources"
});
private void Awake()
{
Log = Logger;
Instance = this;
_harmony = new Harmony(PLUGIN_GUID);
_harmony.PatchAll();
}
private void FixedUpdate()
{
ActionManager.Run();
if (!_uiReady) TryToInitializeUI();
}
private void Start()
{
if (!QuietMode)
Loggr.Log("STARTING HUMANKIND DEVTOOLS...", ConsoleColor.Green);
}
void OnGUI () {
// -
}
private void TryToInitializeUI()
{
if (GameObject.Find("/WindowsRoot/SystemOverlays") != null)
{
_uiReady = true;
UIController.Initialize();
if (!QuietMode)
Loggr.Log("DevTools.UI initialized.", ConsoleColor.Green);
}
}
public static GameObject GetGameObject() => Instance?.gameObject;
private void OnDestroy()
{
_harmony?.UnpatchSelf();
GameController.Unload();
ActionManager.Unload();
Assets.Unload(true);
Destroy(gameObject);
if (!QuietMode)
Loggr.Debug("Unloaded DevTools Framework.");
}
}
}