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cba_settings.sqf
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cba_settings.sqf
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// ACE3
ace_advanced_ballistics_enabled = true;
ace_captives_requireSurrender = 0;
ace_cookoff_destroyVehicleAfterCookoff = true;
ace_common_checkPBOsAction = 2;
ace_common_checkPBOsCheckAll = true;
ace_common_checkPBOsWhitelist = "['ace_noactionmenu', 'Blastcore_MainCore', 'Blastcore_VEP', 'WarFXPE', 'ocap_main', 'ocap_extension', 'ocap_recorder']";
ace_dragging_dragAndFire = true;
ace_finger_enabled = true;
ace_hearing_autoAddEarplugsToUnits = false;
ace_hearing_enabledForZeusUnits = false;
ace_interaction_disableNegativeRating = true;
ace_map_defaultChannel = 1;
ace_medical_AIDamageThreshold = 0.6; // (default: 1)
ace_medical_deathChance = 0.15; // 15% (default: 100%)
ace_medical_fatalDamageSource = 2; // Either Vital Shots or Sum of Trauma (default: 0 - Vital Shots Only)
ace_medical_feedback_bloodVolumeEffectType = 0; // Force client setting (default: 0 - Screen Effects)
ace_medical_painUnconsciousChance = 0.20; // 20% (default: 10%)
ace_medical_spontaneousWakeUpChance = 0.3; // 30% (default: 5%)
ace_medical_statemachine_fatalInjuriesPlayer = 1; // In Cardiac Arrest (default: 0 - Always) coupled with TAC Medical Fatal Injuries Cardiac Arrest Time Coefficient (default: 0.2)
ace_medical_treatment_advancedBandages = 2; // Enabled & Can Reopen (default: 1 - Enabled)
ace_medical_treatment_allowSelfStitch = 1; // Yes (default: 0 - No)
ace_medical_treatment_clearTraumaAfterBandage = true; // Yes (default: false - No)
ace_medical_treatment_locationsBoostTraining = true; // Yes (default: false - No)
ace_medical_treatment_locationSurgicalKit = 0; // Anywhere (default: 2 - Medical Facilities)
ace_mk6mortar_airResistanceEnabled = true;
ace_mk6mortar_allowComputerRangefinder = false;
ace_mk6mortar_useAmmoHandling = true;
ace_nametags_showPlayerRanks = false;
ace_nightvision_aimDownSightsBlur = 0.4;
ace_nightvision_effectScaling = 0.5;
ace_nightvision_noiseScaling = 0.3;
ace_novehicleclanlogo_enabled = true;
ace_overheating_cookoffCoef = 0; // Disabled (default: 1)
ace_overheating_unJamOnreload = true;
ace_rearm_level = 1;
ace_refuel_hoseLength = 30; // Default: 12
ace_repair_addSpareParts = false; // No (default: true - Yes)
ace_repair_engineerSetting_fullRepair = 0; // Anyone (default: 2 - Advanced Engineer only)
ace_repair_engineerSetting_Repair = 0; // Anyone (default: 1 - Engineer only)
ace_repair_fullRepairLocation = 3; // Repair Facility or Vehicle (default: 2 - Repair Facility only)
ace_respawn_removeDeadBodiesDisconnected = false;
ace_zeus_autoAddObjects = true;
// ACEX
acex_headless_enabled = true;
acex_headless_log = true;
acex_sitting_enable = true;
acex_volume_enabled = true; // Force client setting
acex_volume_lowerInVehicles = true; // Force client setting
// GRAD Trenches
grad_trenches_functions_allowLongEnvelope = false;
grad_trenches_functions_allowSmallEnvelope = false;
grad_trenches_functions_allowVehicleEnvelope = false;
grad_trenches_functions_allowCamouflage = false;
grad_trenches_functions_buildFatigueFactor = 0.2;
grad_trenches_functions_shortEnvelopeDigTime = 60;
grad_trenches_functions_bigEnvelopeDigTime = 180;
grad_trenches_functions_giantEnvelopeDigTime = 300;
// OCAP
ocap_settings_autoStart = false;
ocap_settings_saveOnEmpty = false;
ocap_settings_saveMissionEnded = false;
// ZEN
zen_common_disableGearAnim = true;
zen_editor_disableLiveSearch = true;
// NIArms
niarms_gripSwitch = false;
niarms_magSwitch = false;