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README-VR.md

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TESUnity VR

TESUnity supports the Oculus Rift and OpenVR devices (HTC Vive, Windows Mixed Reality, etc.).

The game requires a lot of CPU and GPU to work at a good framerate. The following presets will help you to configure the game with your own hardware.

The Lightweight Scriptable Render Pipeline is the best option for VR.

Maximum Performances

Parameter Values
CellRadius 1
CellDetailRadius 1
CellRadiusOnLoad 1
SunShadows False
LightShadows False
RenderExteriorCellLights False
DayNightCycle False
GenerateNormalMap False
Effects
AntiAliasing 0
PostProcessQuality 0
WaterBackSideTransparent False
Rendering
Shader Unlit
RenderPath Lightweight
SRPQuality 0
CameraFarClip 150
WaterQuality 0
RenderScale 0.5

In the launcher start the game in Fastest.

Mix between performances and quality

Parameter Values
CellRadius 1
CellDetailRadius 1
CellRadiusOnLoad 1
SunShadows true
LightShadows False
RenderExteriorCellLights true
DayNightCycle true
GenerateNormalMap true
Effects
AntiAliasing 3
PostProcessQuality 2
WaterBackSideTransparent False
Rendering
Shader PBR
RenderPath Lightweight
SRPQuality 1
CameraFarClip 500
WaterQuality 0
RenderScale 1.0

In the launcher start the game in Good or Beautiful.