TESUnity supports the Oculus Rift and OpenVR devices (HTC Vive, Windows Mixed Reality, etc.).
The game requires a lot of CPU and GPU to work at a good framerate. The following presets will help you to configure the game with your own hardware.
The Lightweight Scriptable Render Pipeline is the best option for VR.
Parameter | Values |
---|---|
CellRadius | 1 |
CellDetailRadius | 1 |
CellRadiusOnLoad | 1 |
SunShadows | False |
LightShadows | False |
RenderExteriorCellLights | False |
DayNightCycle | False |
GenerateNormalMap | False |
Effects | |
AntiAliasing | 0 |
PostProcessQuality | 0 |
WaterBackSideTransparent | False |
Rendering | |
Shader | Unlit |
RenderPath | Lightweight |
SRPQuality | 0 |
CameraFarClip | 150 |
WaterQuality | 0 |
RenderScale | 0.5 |
In the launcher start the game in Fastest
.
Parameter | Values |
---|---|
CellRadius | 1 |
CellDetailRadius | 1 |
CellRadiusOnLoad | 1 |
SunShadows | true |
LightShadows | False |
RenderExteriorCellLights | true |
DayNightCycle | true |
GenerateNormalMap | true |
Effects | |
AntiAliasing | 3 |
PostProcessQuality | 2 |
WaterBackSideTransparent | False |
Rendering | |
Shader | PBR |
RenderPath | Lightweight |
SRPQuality | 1 |
CameraFarClip | 500 |
WaterQuality | 0 |
RenderScale | 1.0 |
In the launcher start the game in Good
or Beautiful
.