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game.js
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var buttonColors = ["green", "red", "yellow", "blue"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
$(document).one("keydown", function() {
$("#title").text("Level " + level);
nextSequence();
});
$(".btn").on("click", function() {
var userChosenColor = $(this).attr("id");
userClickedPattern.push(userChosenColor);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
});
function nextSequence() {
userClickedPattern = [];
level++;
$("#title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function() {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("succes");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(nextSequence(), 1000);
}
} else {
console.log("wrong");
$("#title").text("Game Over, Press Any Key to Restart!");
var wrong = new Audio("sounds/wrong.mp3");
wrong.play();
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200);
startOver(currentLevel);
}
}
function startOver(){
level = 0;
gamePattern = [];
$(document).one("keydown", function() {
$("#title").text("Level " + level);
nextSequence();
});
}