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macOS Support #14
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is there a such thing called "Terminal.app"? |
I don't have a computer running macOS, however .NET has a compilation option for macOS. Can you try this build please ? (I can't upload the standalone build, as its size exceeds the maximum allowed by the comment section, so you should have dotnet on your machine for the framework dependent one). If it works, then I'll be able to add them to the last release 👀 |
To build GI-cutscenes on Mac, use the following command:
You may also need to change the macOS version in the command. As for .Net SDK, you can either use the one shipped with VS, or you can install it by yourself. |
taking notes Alright, and can you confirm these builds work ? So that I can add them to the release page 👀 |
Linux binaries use a different format. |
Thanks :) |
Added these two runtimes in the building script, will close on 0.4.0 release |
Hi
I was wondering whether it would be possible for you to support macOS with this tool given that a Linux version is available.
While I am aware that there is no game client for Genshin Impact on macOS, I would still like to be able to do work related to the scope of this project using this OS.
Thanks
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